CatchMe#1311

TR

22W / 24L

46 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 46 eligible games Patch 16.16–16.21 Full sample Method v1
Matches fetched 50
Eligible for analysis 46

Excluded matches

Remake (under 5 minutes) 4
95% interval for the balance score −53% to −3%
Data last updated 1 hour ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

47%

22W · 24L

22 wins, 24 losses — a 47% win rate.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

33

60

17 of 46 games had teammate feeders (36%)

29 of 46 games had enemy feeders (63%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

13
31
You fed 13 28%
You got carried 2 4%
Normal 31 67%

04Champion Curse Map

Which champions are cursed — and which are blessed

Seraphine champion

Seraphine

39 games

31%

Blessed

49% WR · 5.6 Impact · 10 Feeder
Lux champion

Lux

5 games

20%

Unlucky

40% WR · 4.5 Impact · 3 Feeder

05Role Curse Map

Which roles are cursed — and which are blessed

SUP

45 games

27%

Blessed

49% WR · 5.5 Impact · 13 Feeder

So what does it all add up to?

The Verdict

Winner's Queue Index

28%

This is well above average. Matchmaking loves you.

Share Your Verdict

Only 4% of players are this blessed.

Compare with your duo

You're 28% blessed — dare them to check theirs

Last games

Last updated: 1 hour ago

Recent Form

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP CatchMe

4 / 12 / 8

High deaths with insufficient vision
3.2/10

Impact Breakdown

Combat
1.8
Involvement
4.8
Output
10.0
Economy
7.2
Utility
6.3
Death Penalty -1.8
Total 3.2

Blue Team— Your team

Gwen champion

GwenTOP CatchMe

8 / 11 / 6

3.9/10

Impact Breakdown

Combat
2.3
Involvement
4.4
Output
10.0
Economy
8.6
Utility
4.1
Death Penalty -1.7
Total 3.9

Red Team

3 days later

Blue Team— Your team

Seraphine champion

SeraphineSUP CatchMe

5 / 10 / 12

High deaths with insufficient vision
4.3/10

Impact Breakdown

Combat
3.1
Involvement
3.6
Output
9.6
Economy
8.7
Utility
7.9
Death Penalty -1.5
Total 4.3

Red Team

3 days later

Blue Team— Your team

Seraphine champion

SeraphineSUP CatchMe

4 / 13 / 13

High deaths with insufficient visionHigh death rate with low KDA
3.3/10

Impact Breakdown

Combat
2.4
Involvement
5.7
Output
10.0
Economy
8.3
Utility
5.8
Death Penalty -2.0
Total 3.3

Red Team

Blue Team— Your team

Seraphine champion

SeraphineSUP CatchMe

7 / 2 / 11

7.6/10

Impact Breakdown

Combat
10.0
Involvement
7.5
Output
10.0
Economy
9.3
Utility
6.3
Death Penalty -0.3
Total 7.6

Red Team

6h 21min break

Blue Team— Your team

Seraphine champion

SeraphineSUP CatchMe

8 / 9 / 14

6.2/10

Impact Breakdown

Combat
4.4
Involvement
6.7
Output
10.0
Economy
9.1
Utility
9.6
Death Penalty -1.3
Total 6.2

Red Team

6 days later

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP CatchMe

2 / 5 / 9

6.2/10

Impact Breakdown

Combat
3.7
Involvement
9.2
Output
9.3
Economy
7.8
Utility
7.2
Death Penalty -0.8
Total 6.2
9 days later

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP CatchMe

3 / 11 / 29

4.8/10

Impact Breakdown

Combat
5.3
Involvement
8.1
Output
10.0
Economy
8.2
Utility
5.5
Death Penalty -1.7
Total 4.8
Longest game

Blue Team— Your team

Seraphine champion

SeraphineSUP CatchMe

1 / 8 / 7

High deaths with insufficient vision
2.9/10

Impact Breakdown

Combat
1.8
Involvement
7.1
Output
9.0
Economy
7.4
Utility
2.6
Death Penalty -1.2
Total 2.9

Red Team

14 days later

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP CatchMe

2 / 4 / 2

4.1/10

Impact Breakdown

Combat
1.6
Involvement
4.8
Output
8.7
Economy
7.2
Utility
5.7
Death Penalty -0.6
Total 4.1
11h 30min break

Blue Team— Your team

Yunara champion

YunaraADC 九尾の狐

8 / 5 / 9

7.4/10

Impact Breakdown

Combat
5.7
Involvement
4.9
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.8
Total 7.4
Seraphine champion

SeraphineSUP CatchMe

1 / 5 / 24

7.2/10

Impact Breakdown

Combat
8.3
Involvement
7.2
Output
9.4
Economy
8.7
Utility
7.9
Death Penalty -0.8
Total 7.2

Red Team

3 days later

Blue Team— Your team

Seraphine champion

SeraphineSUP CatchMe

1 / 9 / 27

5.3/10

Impact Breakdown

Combat
5.6
Involvement
7.3
Output
8.6
Economy
7.4
Utility
6.5
Death Penalty -1.3
Total 5.3

Red Team

Blue Team— Your team

Seraphine champion

SeraphineSUP CatchMe

3 / 5 / 29

7.5/10

Impact Breakdown

Combat
10.0
Involvement
7.0
Output
10.0
Economy
9.2
Utility
7.5
Death Penalty -0.8
Total 7.5

Red Team

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP CatchMe

4 / 1 / 4

6.3/10

Impact Breakdown

Combat
8.0
Involvement
7.1
Output
10.0
Economy
9.2
Utility
4.4
Death Penalty -0.2
Total 6.3

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP CatchMe

6 / 3 / 9

6.8/10

Impact Breakdown

Combat
7.5
Involvement
5.4
Output
10.0
Economy
9.2
Utility
7.7
Death Penalty -0.5
Total 6.8
2h 02min break

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP CatchMe

9 / 1 / 21

8.4/10

Impact Breakdown

Combat
10.0
Involvement
8.3
Output
10.0
Economy
9.6
Utility
7.5
Death Penalty -0.2
Total 8.4
Best KDA
next day

Blue Team— Your team

Seraphine champion

SeraphineSUP CatchMe

6 / 7 / 24

7.5/10

Impact Breakdown

Combat
7.5
Involvement
7.7
Output
10.0
Economy
9.7
Utility
9.4
Death Penalty -1.1
Total 7.5

Red Team

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP CatchMe

5 / 11 / 14

High deaths with insufficient vision
4.2/10

Impact Breakdown

Combat
3.2
Involvement
6.3
Output
9.2
Economy
8.3
Utility
6.5
Death Penalty -1.7
Total 4.2
2 days later

Blue Team— Your team

Seraphine champion

SeraphineSUP CatchMe

1 / 8 / 17

4.6/10

Impact Breakdown

Combat
4.0
Involvement
7.3
Output
10.0
Economy
7.7
Utility
5.2
Death Penalty -1.2
Total 4.6

Red Team

Blue Team

Red Team— Your team

Lux champion

LuxSUP CatchMe

0 / 6 / 2

Extremely low KDA
3.0/10

Impact Breakdown

Combat
0.6
Involvement
3.0
Output
10.0
Economy
5.8
Utility
5.5
Death Penalty -0.9
Total 3.0

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