meowmeowmeo#RU1

RU

17W / 29L · 🔥 3 Win Streak

46 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 46 eligible games Patch 16.9–16.17 Full sample Method v1
Matches fetched 50
Eligible for analysis 46

Excluded matches

Remake (under 5 minutes) 4

4 games use an estimated patch

95% interval for the balance score −14% to +36%
Data last updated 45 days ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

36%

17W · 29L

17 wins, 29 losses — a 36% win rate. It's been a rough stretch.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

41

25

21 of 46 games had teammate feeders (45%)

18 of 46 games had enemy feeders (39%)

Your Team
Enemy Team

Your teammates fed more often than the enemy. The odds were stacked against you.

03The Mirror

Before the verdict, let's see what the mirror says.

7
37
You fed 7 15%
You carried 1 2%
You got carried 1 2%
Normal 37 80%

04Champion Curse Map

Which champions are cursed — and which are blessed

Seraphine champion

Seraphine

6 games

33%

Cursed

17% WR · 5.4 Impact · 1 Feeder
Nami champion

Nami

22 games

5%

Loser Q

41% WR · 6.5 Impact · 1 Carry · 3 Feeder

05Role Curse Map

Which roles are cursed — and which are blessed

ADC

6 games

50%

MEGA CURSED

17% WR · 6.0 Impact · 1 Feeder
SUP

39 games

8%

Loser Q

38% WR · 6.1 Impact · 1 Carry · 6 Feeder

So what does it all add up to?

The Verdict

Loser's Queue Index

11%

Your teammates fed more than average. Bad luck streak.

Share Your Verdict

Only 10% of players are this unlucky.

Compare with your duo

You're 11% unlucky — dare them to check theirs

Last games

Last updated: 45 days ago

Data may be outdated, click Refresh

🔥 3 Win Streak

Recent Form

Blue Team— Your team

Aurora champion

AuroraMID MEИФ

2 / 7 / 9

5.8/10

Impact Breakdown

Combat
2.8
Involvement
5.1
Output
10.0
Economy
8.5
Utility
8.2
Death Penalty -1.1
Total 5.8
Milio champion

MilioSUP meowmeowmeo

0 / 8 / 16

4.6/10

Impact Breakdown

Combat
3.6
Involvement
7.4
Output
3.6
Economy
6.9
Utility
6.4
Death Penalty -1.2
Total 4.6

Red Team

1h 06min break

Blue Team

Red Team— Your team

Milio champion

MilioSUP meowmeowmeo

3 / 7 / 49

7.1/10

Impact Breakdown

Combat
10.0
Involvement
9.1
Output
3.6
Economy
8.4
Utility
6.9
Death Penalty -1.1
Total 7.1
Longest game

Blue Team— Your team

Milio champion

MilioSUP meowmeowmeo

1 / 0 / 11

8.5/10

Impact Breakdown

Combat
10.0
Involvement
7.6
Output
3.2
Economy
7.8
Utility
8.9
Total 8.5

Red Team

1h 14min break

Blue Team— Your team

Nami champion

NamiSUP meowmeowmeo

1 / 9 / 17

5.0/10

Impact Breakdown

Combat
3.6
Involvement
8.3
Output
7.3
Economy
7.9
Utility
6.6
Death Penalty -1.3
Total 5.0

Red Team

76 days later

Blue Team

Red Team— Your team

Soraka champion

SorakaSUP meowmeowmeo

2 / 9 / 24

5.9/10

Impact Breakdown

Combat
5.2
Involvement
7.2
Output
2.8
Economy
6.8
Utility
9.0
Death Penalty -1.3
Total 5.9

Blue Team

Red Team— Your team

Nami champion

NamiSUP meowmeowmeo

0 / 6 / 14

6.2/10

Impact Breakdown

Combat
4.0
Involvement
5.8
Output
5.7
Economy
7.1
Utility
10.0
Death Penalty -0.9
Total 6.2
2 days later

Blue Team

Red Team— Your team

Nami champion

NamiSUP meowmeowmeo

1 / 10 / 14

High deaths with insufficient vision
4.5/10

Impact Breakdown

Combat
2.7
Involvement
8.3
Output
4.5
Economy
6.6
Utility
6.8
Death Penalty -1.5
Total 4.5

Blue Team— Your team

Nami champion

NamiSUP meowmeowmeo

1 / 10 / 4

Very low KDA with many deaths
3.1/10

Impact Breakdown

Combat
0.9
Involvement
2.3
Output
4.2
Economy
6.1
Utility
8.3
Death Penalty -1.5
Total 3.1

Red Team

next day

Blue Team— Your team

Nami champion

NamiSUP meowmeowmeo

4 / 3 / 20

8.2/10

Impact Breakdown

Combat
10.0
Involvement
7.6
Output
7.6
Economy
9.3
Utility
8.6
Death Penalty -0.5
Total 8.2

Red Team

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP meowmeowmeo

4 / 5 / 5

5.8/10

Impact Breakdown

Combat
3.0
Involvement
6.3
Output
9.3
Economy
7.5
Utility
8.4
Death Penalty -0.8
Total 5.8

Blue Team— Your team

Nami champion

NamiSUP meowmeowmeo

3 / 10 / 32

7.0/10

Impact Breakdown

Combat
6.4
Involvement
9.9
Output
7.0
Economy
9.3
Utility
8.9
Death Penalty -1.5
Total 7.0

Red Team

Blue Team

Red Team— Your team

Nami champion

NamiSUP meowmeowmeo

0 / 1 / 18

Vision far above team averageKDA far above team average
9.1/10

Impact Breakdown

Combat
10.0
Involvement
8.9
Output
4.3
Economy
7.7
Utility
9.9
Death Penalty -0.2
Total 9.1
Best KDA

Blue Team

Red Team— Your team

Nami champion

NamiSUP meowmeowmeo

1 / 2 / 13

7.3/10

Impact Breakdown

Combat
9.3
Involvement
6.4
Output
3.2
Economy
8.1
Utility
7.7
Death Penalty -0.3
Total 7.3
11 days later

Blue Team— Your team

Jinx champion

JinxADC meowmeowmeo

7 / 9 / 8

6.1/10

Impact Breakdown

Combat
3.0
Involvement
5.4
Output
10.0
Economy
10.0
Utility
9.6
Death Penalty -1.3
Total 6.1

Red Team

Blue Team

Red Team— Your team

Miss Fortune champion

Miss FortuneADC meowmeowmeo

18 / 11 / 13

6.9/10

Impact Breakdown

Combat
5.2
Involvement
8.1
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.7
Total 6.9

Blue Team— Your team

Miss Fortune champion

Miss FortuneADC meowmeowmeo

7 / 5 / 6

7.2/10

Impact Breakdown

Combat
4.3
Involvement
9.1
Output
8.4
Economy
10.0
Utility
10.0
Death Penalty -0.8
Total 7.2

Red Team

Blue Team

Red Team— Your team

Caitlyn champion

CaitlynADC meowmeowmeo

4 / 10 / 1

Low KDA and minimal damageVery low KDA with many deaths
3.6/10

Impact Breakdown

Combat
0.9
Involvement
3.2
Output
6.1
Economy
9.2
Utility
8.0
Death Penalty -1.5
Total 3.6
11h 28min break

Blue Team

Red Team— Your team

Nami champion

NamiSUP meowmeowmeo

6 / 9 / 12

4.9/10

Impact Breakdown

Combat
3.6
Involvement
10.0
Output
8.9
Economy
9.6
Utility
4.8
Death Penalty -1.3
Total 4.9

Blue Team— Your team

Nami champion

NamiSUP meowmeowmeo

1 / 3 / 19

9.0/10

Impact Breakdown

Combat
10.0
Involvement
9.2
Output
6.1
Economy
7.2
Utility
10.0
Death Penalty -0.5
Total 9.0

Red Team

Blue Team— Your team

Lulu champion

LuluSUP meowmeowmeo

0 / 2 / 5

5.4/10

Impact Breakdown

Combat
3.3
Involvement
2.4
Output
2.8
Economy
6.3
Utility
9.5
Death Penalty -0.3
Total 5.4

Red Team

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