Taarll#Mike

RU

23W / 23L

46 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 46 eligible games Patch 16.16–16.19 Full sample Method v1
Matches fetched 50
Eligible for analysis 46

Excluded matches

Remake (under 5 minutes) 4
95% interval for the balance score −20% to +25%
Data last updated 1 hour ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

50%

23W · 23L

23 wins, 23 losses — a 50% win rate.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

20

17

14 of 46 games had teammate feeders (30%)

14 of 46 games had enemy feeders (30%)

Your Team
Enemy Team

Your teammates fed more often than the enemy. The odds were stacked against you.

03The Mirror

Before the verdict, let's see what the mirror says.

8
35
You fed 8 17%
You carried 1 2%
You got carried 2 4%
Normal 35 76%

04Champion Curse Map

Which champions are cursed — and which are blessed

Yone champion

Yone

5 games

20%

Lucky

40% WR · 5.5 Impact · 1 Feeder
Yasuo champion

Yasuo

30 games

7%

Loser Q

50% WR · 5.6 Impact · 1 Carry · 5 Feeder

05Role Curse Map

Which roles are cursed — and which are blessed

JG

5 games

20%

Unlucky

60% WR · 5.7 Impact · 1 Feeder
TOP

17 games

6%

Winner Q

47% WR · 5.8 Impact · 4 Feeder
MID

22 games

0%

Balanced

55% WR · 5.5 Impact · 1 Carry · 2 Feeder

So what does it all add up to?

The Verdict

Loser's Queue Index

2%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 2% in Loser Q — dare them to check theirs

Last games

Last updated: 1 hour ago

Recent Form

Blue Team

Red Team— Your team

Yasuo champion

YasuoTOP Taarll

3 / 10 / 4

Very low KDA with many deaths
4.4/10

Impact Breakdown

Combat
1.3
Involvement
2.5
Output
9.7
Economy
7.6
Utility
8.4
Death Penalty -1.5
Total 4.4
Hwei champion

HweiMID Томат

15 / 5 / 5

Damage far above team averageInvolved in most team kills
7.5/10

Impact Breakdown

Combat
6.7
Involvement
7.0
Output
10.0
Economy
10.0
Utility
7.4
Death Penalty -0.8
Total 7.5
12 days later

Blue Team— Your team

Master Yi champion

Master YiJG Taarll

9 / 10 / 7

5.9/10

Impact Breakdown

Combat
2.9
Involvement
5.6
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.5
Total 5.9

Red Team

Blue Team

Red Team— Your team

Nocturne champion

NocturneJG Taarll

4 / 5 / 13

7.3/10

Impact Breakdown

Combat
5.7
Involvement
5.8
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.8
Total 7.3
Best KDA

Blue Team

Red Team— Your team

Yasuo champion

YasuoMID Taarll

3 / 11 / 8

4.8/10

Impact Breakdown

Combat
1.8
Involvement
5.4
Output
10.0
Economy
9.7
Utility
6.3
Death Penalty -1.7
Total 4.8

Blue Team

Red Team— Your team

Yasuo champion

YasuoMID Taarll

3 / 7 / 5

5.4/10

Impact Breakdown

Combat
2.0
Involvement
3.7
Output
9.8
Economy
8.3
Utility
8.5
Death Penalty -1.1
Total 5.4

Blue Team— Your team

Vex champion

VexMID Taarll

7 / 9 / 11

5.6/10

Impact Breakdown

Combat
3.6
Involvement
6.5
Output
10.0
Economy
9.2
Utility
6.1
Death Penalty -1.3
Total 5.6

Red Team

Blue Team— Your team

Yasuo champion

YasuoMID Taarll

10 / 8 / 6

6.4/10

Impact Breakdown

Combat
3.6
Involvement
5.0
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.2
Total 6.4

Red Team

next day

Blue Team

Red Team— Your team

Yasuo champion

YasuoMID Taarll

10 / 5 / 0

6.5/10

Impact Breakdown

Combat
3.3
Involvement
2.8
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.8
Total 6.5
5 days later

Blue Team— Your team

Yasuo champion

YasuoMID Taarll

12 / 7 / 6

6.8/10

Impact Breakdown

Combat
4.5
Involvement
4.6
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.1
Total 6.8

Red Team

Longest game
6h 16min break

Blue Team

Red Team— Your team

Yasuo champion

YasuoMID Taarll

5 / 5 / 3

6.4/10

Impact Breakdown

Combat
2.7
Involvement
3.4
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.8
Total 6.4

Blue Team

Red Team— Your team

Yasuo champion

YasuoMID Taarll

9 / 7 / 3

6.3/10

Impact Breakdown

Combat
3.0
Involvement
4.0
Output
10.0
Economy
10.0
Utility
9.9
Death Penalty -1.1
Total 6.3

Blue Team— Your team

Yasuo champion

YasuoMID Taarll

1 / 7 / 3

3.5/10

Impact Breakdown

Combat
1.0
Involvement
1.8
Output
7.0
Economy
8.1
Utility
5.3
Death Penalty -1.1
Total 3.5

Red Team

6 days later

Blue Team

Red Team— Your team

Yasuo champion

YasuoMID Taarll

7 / 13 / 15

5.3/10

Impact Breakdown

Combat
3.1
Involvement
8.9
Output
10.0
Economy
10.0
Utility
5.4
Death Penalty -2.0
Total 5.3
next day

Blue Team— Your team

Yasuo champion

YasuoTOP Taarll

10 / 9 / 8

6.4/10

Impact Breakdown

Combat
3.6
Involvement
5.3
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.3
Total 6.4

Red Team

Blue Team— Your team

Yone champion

YoneTOP Taarll

11 / 6 / 4

6.9/10

Impact Breakdown

Combat
4.3
Involvement
5.9
Output
10.0
Economy
10.0
Utility
9.4
Death Penalty -0.9
Total 6.9

Red Team

Blue Team

Red Team— Your team

Yasuo champion

YasuoMID Taarll

3 / 2 / 2

6.2/10

Impact Breakdown

Combat
3.3
Involvement
2.9
Output
7.1
Economy
10.0
Utility
10.0
Death Penalty -0.3
Total 6.2

Blue Team— Your team

Yasuo champion

YasuoMID Taarll

5 / 10 / 5

4.8/10

Impact Breakdown

Combat
1.8
Involvement
3.3
Output
8.1
Economy
8.7
Utility
10.0
Death Penalty -1.5
Total 4.8

Red Team

Blue Team

Red Team— Your team

Yone champion

YoneTOP Taarll

3 / 8 / 2

High death rate with low KDA
5.3/10

Impact Breakdown

Combat
1.1
Involvement
3.2
Output
9.8
Economy
9.3
Utility
9.5
Death Penalty -1.2
Total 5.3

Blue Team— Your team

Yasuo champion

YasuoMID Taarll

4 / 10 / 8

5.6/10

Impact Breakdown

Combat
2.2
Involvement
4.3
Output
10.0
Economy
9.1
Utility
10.0
Death Penalty -1.5
Total 5.6

Red Team

next day

Blue Team— Your team

Yone champion

YoneTOP Taarll

6 / 10 / 4

4.7/10

Impact Breakdown

Combat
1.8
Involvement
3.0
Output
10.0
Economy
9.3
Utility
7.7
Death Penalty -1.5
Total 4.7

Red Team

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