Inari#RU1

RU

24W / 24L

48 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 48 eligible games Patch 16.12–16.21 Full sample Method v1
Matches fetched 50
Eligible for analysis 48

Excluded matches

Remake (under 5 minutes) 2
95% interval for the balance score −34% to +13%
Data last updated 84 days ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

50%

24W · 24L

24 wins, 24 losses — a 50% win rate.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

24

35

14 of 48 games had teammate feeders (29%)

19 of 48 games had enemy feeders (39%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

12
33
You fed 12 25%
You carried 2 4%
You got carried 1 2%
Normal 33 68%

04Champion Curse Map

Which champions are cursed — and which are blessed

Malphite champion

Malphite

7 games

43%

MEGA BLESSED

71% WR · 6.6 Impact · 1 Carry · 1 Feeder
Cho'Gath champion

Cho'Gath

6 games

33%

Cursed

17% WR · 5.0 Impact · 4 Feeder
Samira champion

Samira

29 games

14%

Lucky

52% WR · 6.0 Impact · 1 Carry · 5 Feeder

05Role Curse Map

Which roles are cursed — and which are blessed

ADC

32 games

16%

Lucky

53% WR · 6.0 Impact · 1 Carry · 5 Feeder
TOP

14 games

7%

Winner Q

50% WR · 5.7 Impact · 1 Carry · 6 Feeder

So what does it all add up to?

The Verdict

Winner's Queue Index

10%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 10% in Winner Q — dare them to check theirs

Last games

Last updated: 84 days ago

Data may be outdated, click Refresh

Recent Form

Blue Team— Your team

Cho'Gath champion

Cho'GathTOP Inari

3 / 10 / 12

5.3/10

Impact Breakdown

Combat
2.7
Involvement
4.5
Output
8.0
Economy
8.8
Utility
10.0
Death Penalty -1.5
Total 5.3

Red Team

36 days later

Blue Team

Red Team— Your team

Cho'Gath champion

Cho'GathTOP Inari

6 / 11 / 6

5.8/10

Impact Breakdown

Combat
2.0
Involvement
6.2
Output
10.0
Economy
9.8
Utility
10.0
Death Penalty -1.7
Total 5.8
next day

Blue Team— Your team

Samira champion

SamiraADC Inari

7 / 4 / 0

6.8/10

Impact Breakdown

Combat
2.8
Involvement
7.8
Output
10.0
Economy
10.0
Utility
7.1
Death Penalty -0.6
Total 6.8

Red Team

5 days later

Blue Team— Your team

Malphite champion

MalphiteTOP Inari

6 / 2 / 3

Damage far above team averageKDA far above team average
7.9/10

Impact Breakdown

Combat
6.0
Involvement
4.6
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.3
Total 7.9

Red Team

Best KDA

Blue Team— Your team

Samira champion

SamiraADC Inari

1 / 8 / 2

High death rate with low KDA
3.7/10

Impact Breakdown

Combat
0.7
Involvement
5.7
Output
4.3
Economy
9.1
Utility
8.5
Death Penalty -1.2
Total 3.7

Red Team

11 days later

Blue Team— Your team

Cho'Gath champion

Cho'GathTOP Inari

1 / 12 / 5

Very low KDA with many deaths
4.5/10

Impact Breakdown

Combat
0.9
Involvement
2.9
Output
9.3
Economy
8.3
Utility
10.0
Death Penalty -1.8
Total 4.5

Red Team

next day

Blue Team

Red Team— Your team

Samira champion

SamiraADC Inari

13 / 10 / 3

6.0/10

Impact Breakdown

Combat
2.9
Involvement
5.6
Output
10.0
Economy
10.0
Utility
9.4
Death Penalty -1.5
Total 6.0

Blue Team

Red Team— Your team

Samira champion

SamiraADC Inari

9 / 6 / 4

6.7/10

Impact Breakdown

Combat
3.7
Involvement
4.7
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.9
Total 6.7
18 days later

Blue Team— Your team

Samira champion

SamiraADC Inari

7 / 7 / 10

6.7/10

Impact Breakdown

Combat
4.3
Involvement
4.9
Output
9.8
Economy
10.0
Utility
10.0
Death Penalty -1.1
Total 6.7

Red Team

9 days later

Blue Team

Red Team— Your team

Malphite champion

MalphiteTOP Inari

5 / 3 / 0

6.6/10

Impact Breakdown

Combat
2.5
Involvement
3.0
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.5
Total 6.6
7 days later

Blue Team— Your team

Samira champion

SamiraADC Inari

11 / 16 / 7

5.2/10

Impact Breakdown

Combat
2.1
Involvement
6.9
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -2.4
Total 5.2

Red Team

Blue Team

Red Team— Your team

Cho'Gath champion

Cho'GathMID Inari

6 / 12 / 1

Very low KDA with many deaths
4.2/10

Impact Breakdown

Combat
1.1
Involvement
7.2
Output
10.0
Economy
8.4
Utility
4.3
Death Penalty -1.8
Total 4.2
24 days later

Blue Team— Your team

Samira champion

SamiraADC Inari

5 / 14 / 2

Very low KDA with many deaths
4.3/10

Impact Breakdown

Combat
0.9
Involvement
5.2
Output
10.0
Economy
10.0
Utility
5.6
Death Penalty -2.1
Total 4.3

Red Team

next day

Blue Team

Red Team— Your team

Samira champion

SamiraADC Inari

18 / 12 / 5

6.4/10

Impact Breakdown

Combat
3.5
Involvement
9.0
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.8
Total 6.4

Blue Team— Your team

Malphite champion

MalphiteTOP Inari

5 / 13 / 7

High death rate with low KDA
4.3/10

Impact Breakdown

Combat
1.7
Involvement
5.5
Output
10.0
Economy
9.6
Utility
6.1
Death Penalty -2.0
Total 4.3

Red Team

Blue Team— Your team

Samira champion

SamiraADC Inari

10 / 13 / 5

5.4/10

Impact Breakdown

Combat
2.1
Involvement
5.6
Output
10.0
Economy
10.0
Utility
9.9
Death Penalty -2.0
Total 5.4

Red Team

Longest game
2 days later

Blue Team— Your team

Samira champion

SamiraADC Inari

25 / 10 / 7

7.3/10

Impact Breakdown

Combat
5.8
Involvement
9.3
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.5
Total 7.3

Red Team

Blue Team— Your team

Samira champion

SamiraADC Inari

4 / 13 / 6

Very low KDA with many deaths
4.7/10

Impact Breakdown

Combat
1.4
Involvement
6.1
Output
9.1
Economy
10.0
Utility
7.9
Death Penalty -2.0
Total 4.7

Red Team

next day

Blue Team

Red Team— Your team

Cho'Gath champion

Cho'GathTOP Inari

3 / 8 / 3

High death rate with low KDA
5.2/10

Impact Breakdown

Combat
1.3
Involvement
8.0
Output
10.0
Economy
8.2
Utility
6.4
Death Penalty -1.2
Total 5.2

Blue Team

Red Team— Your team

Ornn champion

OrnnTOP Inari

0 / 10 / 2

Very low KDA with many deaths
3.3/10

Impact Breakdown

Combat
0.4
Involvement
1.0
Output
10.0
Economy
7.2
Utility
5.8
Death Penalty -1.5
Total 3.3

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