CHESSSMAN#ZGd

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22W / 25L

47 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 47 eligible games Patch 16.16–16.22 Full sample Method v1
Matches fetched 50
Eligible for analysis 47

Excluded matches

Remake (under 5 minutes) 3
95% interval for the balance score −34% to +17%
Data last updated 91 days ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

46%

22W · 25L

22 wins, 25 losses — a 46% win rate.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

25

33

18 of 47 games had teammate feeders (38%)

21 of 47 games had enemy feeders (44%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

8
37
You fed 8 17%
You got carried 2 4%
Normal 37 78%

04Champion Curse Map

Which champions are cursed — and which are blessed

Play more ranked games to unlock champion analysis

05Role Curse Map

Which roles are cursed — and which are blessed

JG

5 games

40%

Cursed

20% WR · 4.5 Impact · 1 Feeder
SUP

10 games

30%

Blessed

70% WR · 4.6 Impact · 3 Feeder
ADC

6 games

17%

Lucky

33% WR · 6.4 Impact · 1 Feeder
MID

25 games

8%

Winner Q

48% WR · 5.8 Impact · 3 Feeder

So what does it all add up to?

The Verdict

Winner's Queue Index

9%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 9% in Winner Q — dare them to check theirs

Last games

Last updated: 91 days ago

Data may be outdated, click Refresh

Recent Form

Blue Team

Red Team— Your team

Morgana champion

MorganaSUP Spike

5 / 5 / 16

6.7/10

Impact Breakdown

Combat
7.0
Involvement
7.8
Output
10.0
Economy
9.4
Utility
7.0
Death Penalty -0.8
Total 6.7
5 days later

Blue Team

Red Team— Your team

Leona champion

LeonaSUP Spike

1 / 10 / 15

4.4/10

Impact Breakdown

Combat
2.9
Involvement
5.9
Output
6.6
Economy
7.2
Utility
7.6
Death Penalty -1.5
Total 4.4
next day

Blue Team

Red Team— Your team

Morgana champion

MorganaSUP Spike

10 / 12 / 30

5.6/10

Impact Breakdown

Combat
6.2
Involvement
9.0
Output
10.0
Economy
10.0
Utility
6.4
Death Penalty -1.8
Total 5.6
2 days later

Blue Team— Your team

Jinx champion

JinxADC Spike

1 / 10 / 8

Low KDA and minimal damageHigh death rate with low KDA
3.9/10

Impact Breakdown

Combat
1.6
Involvement
4.6
Output
7.3
Economy
7.7
Utility
6.3
Death Penalty -1.5
Total 3.9

Red Team

3 days later

Blue Team

Red Team— Your team

Ekko champion

EkkoMID Spike

11 / 15 / 18

4.4/10

Impact Breakdown

Combat
3.6
Involvement
5.4
Output
10.0
Economy
9.1
Utility
5.5
Death Penalty -2.3
Total 4.4
Longest game
17 days later

Blue Team— Your team

Ahri champion

AhriMID Spike

26 / 8 / 9

Secured a huge share of team killsDamage far above team average
7.4/10

Impact Breakdown

Combat
7.8
Involvement
9.5
Output
10.0
Economy
10.0
Utility
6.1
Death Penalty -1.2
Total 7.4

Red Team

Blue Team— Your team

Master Yi champion

Master YiJG Spike

2 / 10 / 2

Very low KDA with many deaths
2.7/10

Impact Breakdown

Combat
0.7
Involvement
7.6
Output
4.6
Economy
7.2
Utility
3.7
Death Penalty -1.5
Total 2.7

Red Team

1h 01min break

Blue Team— Your team

LeBlanc champion

LeBlancMID Spike

2 / 4 / 3

3.3/10

Impact Breakdown

Combat
2.0
Involvement
4.8
Output
5.7
Economy
6.6
Utility
1.7
Death Penalty -0.6
Total 3.3

Red Team

next day

Blue Team— Your team

Azir champion

AzirMID Spike

2 / 11 / 8

Low KDA and minimal damage
2.1/10

Impact Breakdown

Combat
1.7
Involvement
2.5
Output
5.0
Economy
6.7
Utility
3.6
Death Penalty -1.7
Total 2.1

Red Team

Blue Team— Your team

Vladimir champion

VladimirMID Spike

2 / 12 / 8

3.3/10

Impact Breakdown

Combat
1.5
Involvement
3.5
Output
10.0
Economy
7.0
Utility
3.4
Death Penalty -1.8
Total 3.3

Red Team

2 days later

Blue Team

Red Team— Your team

Aurelion Sol champion

Aurelion SolMID Spike

15 / 13 / 14

5.0/10

Impact Breakdown

Combat
4.1
Involvement
6.8
Output
10.0
Economy
10.0
Utility
4.3
Death Penalty -2.0
Total 5.0
3h 38min break

Blue Team— Your team

Viktor champion

ViktorMID Spike

2 / 7 / 2

High death rate with low KDA
3.7/10

Impact Breakdown

Combat
1.0
Involvement
2.4
Output
8.2
Economy
7.6
Utility
4.7
Death Penalty -1.1
Total 3.7

Red Team

Blue Team— Your team

Galio champion

GalioMID Spike

7 / 5 / 15

8.3/10

Impact Breakdown

Combat
7.3
Involvement
8.4
Output
10.0
Economy
9.9
Utility
9.7
Death Penalty -0.8
Total 8.3

Red Team

next day

Blue Team

Red Team— Your team

Galio champion

GalioMID Spike

7 / 3 / 9

7.8/10

Impact Breakdown

Combat
8.0
Involvement
6.3
Output
9.4
Economy
10.0
Utility
7.4
Death Penalty -0.5
Total 7.8
next day

Blue Team— Your team

Aurora champion

AuroraMID Spike

2 / 10 / 17

4.8/10

Impact Breakdown

Combat
3.5
Involvement
4.9
Output
10.0
Economy
7.3
Utility
5.4
Death Penalty -1.5
Total 4.8

Red Team

1h 20min break

Blue Team

Red Team— Your team

Malzahar champion

MalzaharMID Spike

10 / 6 / 16

7.9/10

Impact Breakdown

Combat
7.4
Involvement
6.1
Output
10.0
Economy
10.0
Utility
9.9
Death Penalty -0.9
Total 7.9

Blue Team— Your team

Ziggs champion

ZiggsMID Spike

5 / 8 / 8

5.5/10

Impact Breakdown

Combat
2.9
Involvement
5.6
Output
10.0
Economy
9.8
Utility
6.0
Death Penalty -1.2
Total 5.5

Red Team

2 days later

Blue Team

Red Team— Your team

Nautilus champion

NautilusSUP Spike

3 / 13 / 5

High deaths with insufficient visionVery low KDA with many deaths
1.6/10

Impact Breakdown

Combat
1.1
Involvement
5.9
Output
6.2
Economy
7.8
Utility
2.6
Death Penalty -2.0
Total 1.6
next day

Blue Team

Red Team— Your team

Jinx champion

JinxADC Spike

7 / 4 / 16

8.7/10

Impact Breakdown

Combat
9.2
Involvement
7.0
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.6
Total 8.7
Best KDA
3h 49min break

Blue Team

Red Team— Your team

Ahri champion

AhriMID Spike

9 / 5 / 2

7.0/10

Impact Breakdown

Combat
3.7
Involvement
6.4
Output
10.0
Economy
10.0
Utility
9.6
Death Penalty -0.8
Total 7.0

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