CURB#PT2

OCE

19W / 25L

44 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 44 eligible games Patch 16.11–16.18 Full sample Method v1
Matches fetched 50
Eligible for analysis 44

Excluded matches

Remake (under 5 minutes) 6
95% interval for the balance score −19% to +28%
Data last updated 45 days ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

43%

19W · 25L

19 wins, 25 losses — a 43% win rate. It's been a rough stretch.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

24

27

18 of 44 games had teammate feeders (40%)

15 of 44 games had enemy feeders (34%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

4
3
35
You fed 4 9%
You carried 3 6%
You got carried 2 4%
Normal 35 79%

04Champion Curse Map

Which champions are cursed — and which are blessed

Ekko champion

Ekko

5 games

20%

Unlucky

60% WR · 6.2 Impact · 1 Carry
Viego champion

Viego

17 games

0%

Balanced

41% WR · 5.6 Impact · 1 Carry · 1 Feeder
Nunu & Willump champion

Nunu & Willump

6 games

0%

Balanced

17% WR · 6.3 Impact
Cho'Gath champion

Cho'Gath

2 games

Play 3 more games to unlock

Kha'Zix champion

Kha'Zix

2 games

Play 3 more games to unlock

05Role Curse Map

Which roles are cursed — and which are blessed

JG

40 games

5%

Loser Q

45% WR · 5.8 Impact · 3 Carry · 4 Feeder
SUP

2 games

Play 3 more games to unlock

So what does it all add up to?

The Verdict

Loser's Queue Index

5%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 5% in Loser Q — dare them to check theirs

Last games

Last updated: 45 days ago

Data may be outdated, click Refresh

Recent Form

Blue Team

Red Team— Your team

Viego champion

ViegoJG CURB

10 / 12 / 4

5.1/10

Impact Breakdown

Combat
2.2
Involvement
4.6
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.8
Total 5.1
6 days later

Blue Team

Red Team— Your team

Thresh champion

ThreshSUP CURB

1 / 9 / 15

5.5/10

Impact Breakdown

Combat
3.2
Involvement
6.7
Output
3.7
Economy
7.1
Utility
9.6
Death Penalty -1.3
Total 5.5

Blue Team— Your team

Viego champion

ViegoJG CURB

5 / 4 / 5

6.0/10

Impact Breakdown

Combat
4.0
Involvement
4.3
Output
5.1
Economy
10.0
Utility
10.0
Death Penalty -0.6
Total 6.0

Red Team

Blue Team

Red Team— Your team

Viego champion

ViegoJG CURB

3 / 6 / 5

4.7/10

Impact Breakdown

Combat
2.3
Involvement
5.9
Output
4.5
Economy
9.5
Utility
7.5
Death Penalty -0.9
Total 4.7
4 days later

Blue Team

Red Team— Your team

Viego champion

ViegoJG CURB

4 / 17 / 10

High death rate with low KDA
3.5/10

Impact Breakdown

Combat
1.6
Involvement
3.8
Output
9.5
Economy
8.5
Utility
8.5
Death Penalty -2.5
Total 3.5
Longest game

Blue Team

Red Team— Your team

Viego champion

ViegoJG CURB

5 / 7 / 2

4.2/10

Impact Breakdown

Combat
1.8
Involvement
5.5
Output
8.0
Economy
10.0
Utility
5.1
Death Penalty -1.1
Total 4.2
6h 26min break

Blue Team

Red Team— Your team

Thresh champion

ThreshSUP CURB

1 / 2 / 23

7.8/10

Impact Breakdown

Combat
10.0
Involvement
6.5
Output
6.6
Economy
8.5
Utility
8.0
Death Penalty -0.3
Total 7.8
Best KDA
12 days later

Blue Team— Your team

Kha'Zix champion

Kha'ZixJG CURB

6 / 14 / 4

Very low KDA with many deaths
2.5/10

Impact Breakdown

Combat
1.3
Involvement
3.6
Output
9.8
Economy
9.6
Utility
3.9
Death Penalty -2.1
Total 2.5

Red Team

17 days later

Blue Team

Red Team— Your team

Viego champion

ViegoJG CURB

7 / 12 / 7

5.3/10

Impact Breakdown

Combat
2.2
Involvement
5.8
Output
10.0
Economy
10.0
Utility
9.7
Death Penalty -1.8
Total 5.3
next day

Blue Team— Your team

Viego champion

ViegoJG CURB

2 / 2 / 5

7.2/10

Impact Breakdown

Combat
4.7
Involvement
5.8
Output
8.8
Economy
10.0
Utility
9.4
Death Penalty -0.3
Total 7.2

Red Team

Blue Team

Red Team— Your team

Viego champion

ViegoJG CURB

18 / 4 / 6

Controlled key objectives all gameSecured a huge share of team kills
8.9/10

Impact Breakdown

Combat
9.6
Involvement
7.8
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.6
Total 8.9
7 days later

Blue Team— Your team

Viego champion

ViegoJG CURB

11 / 11 / 8

5.6/10

Impact Breakdown

Combat
3.2
Involvement
5.6
Output
10.0
Economy
10.0
Utility
9.3
Death Penalty -1.7
Total 5.6

Red Team

Blue Team— Your team

Viego champion

ViegoJG CURB

12 / 12 / 9

5.4/10

Impact Breakdown

Combat
3.2
Involvement
4.7
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.8
Total 5.4

Red Team

Blue Team

Red Team— Your team

Viego champion

ViegoJG CURB

14 / 9 / 5

6.4/10

Impact Breakdown

Combat
3.8
Involvement
6.3
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.3
Total 6.4
3 days later

Blue Team— Your team

Ekko champion

EkkoJG CURB

6 / 7 / 2

4.1/10

Impact Breakdown

Combat
2.0
Involvement
5.3
Output
6.2
Economy
9.9
Utility
5.6
Death Penalty -1.1
Total 4.1

Red Team

Blue Team

Red Team— Your team

Viego champion

ViegoJG CURB

5 / 8 / 3

4.5/10

Impact Breakdown

Combat
1.8
Involvement
5.3
Output
4.8
Economy
9.2
Utility
8.6
Death Penalty -1.2
Total 4.5
16 days later

Blue Team

Red Team— Your team

Nunu & Willump champion

Nunu & WillumpJG Gankhis Khan

11 / 10 / 11

6.0/10

Impact Breakdown

Combat
4.0
Involvement
5.1
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.5
Total 6.0

Blue Team— Your team

Skarner champion

SkarnerJG Gankhis Khan

7 / 6 / 7

5.6/10

Impact Breakdown

Combat
4.0
Involvement
4.7
Output
9.0
Economy
9.4
Utility
7.6
Death Penalty -0.9
Total 5.6

Red Team

12 days later

Blue Team— Your team

Ekko champion

EkkoJG Gankhis Khan

2 / 4 / 3

5.2/10

Impact Breakdown

Combat
2.0
Involvement
2.4
Output
5.6
Economy
9.6
Utility
10.0
Death Penalty -0.6
Total 5.2

Red Team

Blue Team

Red Team— Your team

Cho'Gath champion

Cho'GathJG Gankhis Khan

6 / 6 / 13

7.2/10

Impact Breakdown

Combat
5.4
Involvement
6.0
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.9
Total 7.2

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