triggerthiskb#NA1

NA

24W / 26L

50 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 50 eligible games Patch 15.23–16.22 Full sample Method v1
Matches fetched 50
Eligible for analysis 50

No matches were excluded

95% interval for the balance score −38% to +2%
Data last updated 21 minutes ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

48%

24W · 26L

24 wins, 26 losses — a 48% win rate.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

15

33

10 of 50 games had teammate feeders (20%)

19 of 50 games had enemy feeders (38%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

10
5
34
You fed 10 20%
You carried 1 2%
You got carried 5 10%
Normal 34 68%

04Champion Curse Map

Which champions are cursed — and which are blessed

Swain champion

Swain

42 games

14%

Lucky

45% WR · 5.9 Impact · 1 Carry · 7 Feeder
Leona champion

Leona

4 games

Play 1 more game to unlock

05Role Curse Map

Which roles are cursed — and which are blessed

SUP

48 games

17%

Lucky

46% WR · 5.7 Impact · 1 Carry · 10 Feeder
MID

2 games

Play 3 more games to unlock

So what does it all add up to?

The Verdict

Winner's Queue Index

18%

Enemy teams had more feeders than average. Ride the wave.

Share Your Verdict

Only 28% of players are this lucky.

Compare with your duo

You're 18% lucky — dare them to check theirs

Last games

Last updated: 21 minutes ago

Recent Form

Blue Team— Your team

Yunara champion

YunaraADC leashed kitten

1 / 4 / 6

5.8/10

Impact Breakdown

Combat
2.8
Involvement
3.9
Output
8.4
Economy
10.0
Utility
7.1
Death Penalty -0.6
Total 5.8
Leona champion

LeonaSUP triggerthiskb

0 / 10 / 8

High deaths with insufficient visionHigh death rate with low KDA
3.2/10

Impact Breakdown

Combat
1.5
Involvement
4.4
Output
3.7
Economy
6.0
Utility
6.8
Death Penalty -1.5
Total 3.2

Red Team

10h 14min break

Blue Team— Your team

Leona champion

LeonaSUP triggerthiskb

1 / 7 / 4

High deaths with insufficient visionHigh death rate with low KDA
3.6/10

Impact Breakdown

Combat
1.3
Involvement
6.1
Output
4.4
Economy
6.7
Utility
5.6
Death Penalty -1.1
Total 3.6

Red Team

next day

Blue Team— Your team

Swain champion

SwainSUP triggerthiskb

4 / 7 / 20

6.7/10

Impact Breakdown

Combat
6.0
Involvement
6.8
Output
9.5
Economy
9.0
Utility
9.1
Death Penalty -1.1
Total 6.7

Red Team

2h 45min break

Blue Team

Red Team— Your team

Ahri champion

AhriMID triggerthiskb

11 / 2 / 19

9.3/10

Impact Breakdown

Combat
10.0
Involvement
7.5
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.3
Total 9.3
Best KDA

Blue Team— Your team

Leona champion

LeonaSUP triggerthiskb

0 / 8 / 19

6.5/10

Impact Breakdown

Combat
4.2
Involvement
8.4
Output
4.6
Economy
6.9
Utility
10.0
Death Penalty -1.2
Total 6.5

Red Team

9h 22min break

Blue Team— Your team

Leona champion

LeonaSUP triggerthiskb

1 / 10 / 12

4.0/10

Impact Breakdown

Combat
2.4
Involvement
5.4
Output
5.7
Economy
6.7
Utility
7.4
Death Penalty -1.5
Total 4.0

Red Team

next day

Blue Team— Your team

Swain champion

SwainSUP triggerthiskb

7 / 10 / 12

High deaths with insufficient vision
5.4/10

Impact Breakdown

Combat
3.5
Involvement
7.7
Output
10.0
Economy
10.0
Utility
7.8
Death Penalty -1.5
Total 5.4

Red Team

1h 32min break

Blue Team

Red Team— Your team

Swain champion

SwainSUP triggerthiskb

1 / 8 / 10

5.2/10

Impact Breakdown

Combat
2.4
Involvement
4.9
Output
6.3
Economy
6.8
Utility
9.7
Death Penalty -1.2
Total 5.2
2h 54min break

Blue Team— Your team

Swain champion

SwainSUP triggerthiskb

3 / 5 / 6

4.3/10

Impact Breakdown

Combat
3.0
Involvement
5.5
Output
5.3
Economy
7.0
Utility
5.7
Death Penalty -0.8
Total 4.3

Red Team

Blue Team

Red Team— Your team

Nautilus champion

NautilusSUP triggerthiskb

0 / 13 / 8

Very low KDA with many deaths
3.4/10

Impact Breakdown

Combat
1.1
Involvement
3.0
Output
3.2
Economy
6.6
Utility
9.5
Death Penalty -2.0
Total 3.4

Blue Team— Your team

Nautilus champion

NautilusSUP triggerthiskb

3 / 6 / 23

6.1/10

Impact Breakdown

Combat
7.4
Involvement
7.1
Output
5.8
Economy
8.5
Utility
6.5
Death Penalty -0.9
Total 6.1

Red Team

Blue Team

Red Team— Your team

Swain champion

SwainSUP triggerthiskb

0 / 5 / 5

3.9/10

Impact Breakdown

Combat
1.7
Involvement
5.6
Output
5.9
Economy
5.8
Utility
5.7
Death Penalty -0.8
Total 3.9
9h 24min break

Blue Team— Your team

Swain champion

SwainSUP triggerthiskb

2 / 8 / 4

3.7/10

Impact Breakdown

Combat
1.3
Involvement
5.3
Output
8.5
Economy
6.7
Utility
6.3
Death Penalty -1.2
Total 3.7

Red Team

Blue Team

Red Team— Your team

Swain champion

SwainSUP triggerthiskb

1 / 1 / 13

7.4/10

Impact Breakdown

Combat
10.0
Involvement
5.7
Output
6.1
Economy
7.8
Utility
7.4
Death Penalty -0.2
Total 7.4

Blue Team— Your team

Swain champion

SwainSUP triggerthiskb

1 / 5 / 14

5.2/10

Impact Breakdown

Combat
5.0
Involvement
5.4
Output
7.0
Economy
7.0
Utility
6.5
Death Penalty -0.8
Total 5.2

Red Team

next day

Blue Team

Red Team— Your team

Swain champion

SwainSUP triggerthiskb

0 / 4 / 5

4.4/10

Impact Breakdown

Combat
2.0
Involvement
6.7
Output
5.9
Economy
6.2
Utility
5.5
Death Penalty -0.6
Total 4.4

Blue Team— Your team

Swain champion

SwainSUP triggerthiskb

2 / 12 / 16

4.7/10

Impact Breakdown

Combat
2.8
Involvement
6.7
Output
8.8
Economy
7.2
Utility
8.3
Death Penalty -1.8
Total 4.7

Red Team

Longest game

Blue Team

Red Team— Your team

Swain champion

SwainSUP triggerthiskb

3 / 5 / 12

7.4/10

Impact Breakdown

Combat
5.0
Involvement
8.0
Output
9.5
Economy
8.1
Utility
10.0
Death Penalty -0.8
Total 7.4

Blue Team

Red Team— Your team

Swain champion

SwainSUP triggerthiskb

1 / 8 / 4

High deaths with insufficient visionHigh death rate with low KDA
3.5/10

Impact Breakdown

Combat
1.1
Involvement
4.2
Output
6.3
Economy
6.9
Utility
6.7
Death Penalty -1.2
Total 3.5
1h 49min break

Blue Team

Red Team— Your team

Swain champion

SwainSUP triggerthiskb

3 / 4 / 18

8.2/10

Impact Breakdown

Combat
8.4
Involvement
7.2
Output
10.0
Economy
8.5
Utility
10.0
Death Penalty -0.6
Total 8.2

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