SPARX#XOS

NA

23W / 24L

47 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 47 eligible games Patch 16.14–16.16 Full sample Method v1
Matches fetched 50
Eligible for analysis 47

Excluded matches

Remake (under 5 minutes) 3
95% interval for the balance score −24% to +24%
Data last updated 1 hour ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

48%

23W · 24L

23 wins, 24 losses — a 48% win rate.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

33

27

21 of 47 games had teammate feeders (44%)

20 of 47 games had enemy feeders (42%)

Your Team
Enemy Team

Your teammates fed more often than the enemy. The odds were stacked against you.

03The Mirror

Before the verdict, let's see what the mirror says.

15
30
You fed 15 31%
You carried 2 4%
Normal 30 63%

04Champion Curse Map

Which champions are cursed — and which are blessed

Swain champion

Swain

45 games

4%

Loser Q

47% WR · 4.3 Impact · 2 Carry · 14 Feeder
Poppy champion

Poppy

2 games

Play 3 more games to unlock

05Role Curse Map

Which roles are cursed — and which are blessed

SUP

41 games

5%

Loser Q

49% WR · 4.1 Impact · 2 Carry · 13 Feeder
MID

3 games

Play 2 more games to unlock

ADC

3 games

Play 2 more games to unlock

So what does it all add up to?

The Verdict

Balanced

0%

Your matchmaking is perfectly even. No bias detected.

Share Your Verdict

Only 6% of players achieve perfect balance.

Compare with your duo

Your matchmaking is perfectly balanced — dare them to check theirs

Last games

Last updated: 1 hour ago

Recent Form

Blue Team— Your team

Poppy champion

PoppySUP SPARX

5 / 14 / 21

High deaths with insufficient vision
2.5/10

Impact Breakdown

Combat
3.5
Involvement
6.2
Output
10.0
Economy
9.4
Utility
3.0
Death Penalty -2.1
Total 2.5

Red Team

Blue Team— Your team

Lucian champion

LucianADC FC69

5 / 9 / 4

4.1/10

Impact Breakdown

Combat
1.8
Involvement
4.1
Output
8.0
Economy
8.2
Utility
5.1
Death Penalty -1.3
Total 4.1
Swain champion

SwainSUP SPARX

2 / 11 / 10

High deaths with insufficient vision
3.4/10

Impact Breakdown

Combat
2.0
Involvement
5.5
Output
10.0
Economy
7.4
Utility
5.8
Death Penalty -1.7
Total 3.4

Red Team

3 days later

Blue Team— Your team

Swain champion

SwainSUP SPARX

3 / 6 / 1

High deaths with insufficient visionHigh death rate with low KDA
3.6/10

Impact Breakdown

Combat
1.1
Involvement
8.9
Output
8.6
Economy
9.0
Utility
2.7
Death Penalty -0.9
Total 3.6

Red Team

Blue Team— Your team

Swain champion

SwainSUP SPARX

19 / 16 / 32

4.2/10

Impact Breakdown

Combat
6.0
Involvement
10.0
Output
10.0
Economy
10.0
Utility
4.0
Death Penalty -2.4
Total 4.2

Red Team

Longest game

Blue Team— Your team

Swain champion

SwainSUP SPARX

2 / 13 / 9

High deaths with insufficient visionHigh death rate with low KDA
1.6/10

Impact Breakdown

Combat
1.6
Involvement
4.4
Output
9.3
Economy
7.7
Utility
3.0
Death Penalty -2.0
Total 1.6

Red Team

Blue Team— Your team

Swain champion

SwainSUP SPARX

4 / 5 / 6

5.6/10

Impact Breakdown

Combat
3.3
Involvement
4.3
Output
8.6
Economy
8.8
Utility
8.9
Death Penalty -0.8
Total 5.6

Red Team

next day

Blue Team— Your team

Swain champion

SwainSUP SPARX

6 / 12 / 13

High deaths with insufficient vision
2.4/10

Impact Breakdown

Combat
2.9
Involvement
5.9
Output
10.0
Economy
9.6
Utility
2.6
Death Penalty -1.8
Total 2.4

Red Team

Blue Team— Your team

Swain champion

SwainSUP SPARX

11 / 12 / 10

3.4/10

Impact Breakdown

Combat
3.2
Involvement
8.8
Output
10.0
Economy
8.3
Utility
3.1
Death Penalty -1.8
Total 3.4

Red Team

Blue Team— Your team

Swain champion

SwainSUP SPARX

1 / 8 / 2

High deaths with insufficient visionHigh death rate with low KDA
2.0/10

Impact Breakdown

Combat
0.7
Involvement
3.6
Output
8.0
Economy
7.4
Utility
3.3
Death Penalty -1.2
Total 2.0

Red Team

2 days later

Blue Team— Your team

Swain champion

SwainSUP SPARX

17 / 14 / 20

3.9/10

Impact Breakdown

Combat
4.9
Involvement
8.5
Output
10.0
Economy
10.0
Utility
4.2
Death Penalty -2.1
Total 3.9

Red Team

Blue Team

Red Team— Your team

Swain champion

SwainMID SPARX

6 / 7 / 12

5.4/10

Impact Breakdown

Combat
4.5
Involvement
6.3
Output
10.0
Economy
8.5
Utility
2.9
Death Penalty -1.1
Total 5.4

Blue Team— Your team

Swain champion

SwainMID SPARX

4 / 9 / 3

Very low KDA with many deaths
4.5/10

Impact Breakdown

Combat
1.4
Involvement
5.5
Output
10.0
Economy
8.3
Utility
4.6
Death Penalty -1.3
Total 4.5

Red Team

next day

Blue Team

Red Team— Your team

Swain champion

SwainMID SPARX

12 / 11 / 25

6.1/10

Impact Breakdown

Combat
6.2
Involvement
7.4
Output
10.0
Economy
8.6
Utility
6.5
Death Penalty -1.7
Total 6.1

Blue Team— Your team

Swain champion

SwainSUP SPARX

7 / 10 / 9

High deaths with insufficient vision
3.8/10

Impact Breakdown

Combat
2.9
Involvement
7.1
Output
10.0
Economy
8.6
Utility
4.6
Death Penalty -1.5
Total 3.8

Red Team

3 days later

Blue Team— Your team

Swain champion

SwainSUP SPARX

9 / 12 / 18

4.2/10

Impact Breakdown

Combat
4.2
Involvement
7.3
Output
10.0
Economy
9.5
Utility
5.3
Death Penalty -1.8
Total 4.2

Red Team

Blue Team

Red Team— Your team

Swain champion

SwainSUP SPARX

2 / 8 / 6

3.3/10

Impact Breakdown

Combat
1.8
Involvement
5.6
Output
9.7
Economy
6.6
Utility
4.7
Death Penalty -1.2
Total 3.3

Blue Team— Your team

Swain champion

SwainSUP SPARX

3 / 2 / 15

6.6/10

Impact Breakdown

Combat
10.0
Involvement
6.5
Output
8.4
Economy
9.1
Utility
4.6
Death Penalty -0.3
Total 6.6

Red Team

Best KDA

Blue Team— Your team

Swain champion

SwainSUP SPARX

3 / 11 / 2

High deaths with insufficient visionVery low KDA with many deaths
1.4/10

Impact Breakdown

Combat
0.8
Involvement
3.7
Output
10.0
Economy
7.2
Utility
2.7
Death Penalty -1.7
Total 1.4

Red Team

13 days later

Blue Team— Your team

Swain champion

SwainSUP SPARX

7 / 8 / 13

4.3/10

Impact Breakdown

Combat
4.4
Involvement
6.7
Output
10.0
Economy
9.1
Utility
4.3
Death Penalty -1.2
Total 4.3

Red Team

Blue Team

Red Team— Your team

Swain champion

SwainSUP SPARX

1 / 15 / 18

High deaths with insufficient vision
2.8/10

Impact Breakdown

Combat
2.4
Involvement
8.4
Output
10.0
Economy
7.6
Utility
3.7
Death Penalty -2.3
Total 2.8

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