Lifeless System#NA1

NA

24W / 23L

47 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 47 eligible games Patch 16.13–16.17 Full sample Method v1
Matches fetched 50
Eligible for analysis 47

Excluded matches

Remake (under 5 minutes) 3

6 games use an estimated patch

95% interval for the balance score −35% to +13%
Data last updated 63 days ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

51%

24W · 23L

24 wins, 23 losses — a 51% win rate.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

24

33

16 of 47 games had teammate feeders (34%)

21 of 47 games had enemy feeders (44%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

7
5
33
You fed 7 14%
You carried 5 10%
You got carried 2 4%
Normal 33 70%

04Champion Curse Map

Which champions are cursed — and which are blessed

Naafiri champion

Naafiri

17 games

18%

Lucky

53% WR · 6.2 Impact · 2 Carry · 2 Feeder
Amumu champion

Amumu

19 games

16%

Lucky

58% WR · 5.8 Impact · 2 Carry · 4 Feeder

05Role Curse Map

Which roles are cursed — and which are blessed

MID

13 games

8%

Winner Q

46% WR · 6.7 Impact · 2 Carry · 1 Feeder
JG

32 games

6%

Winner Q

50% WR · 5.4 Impact · 3 Carry · 6 Feeder

So what does it all add up to?

The Verdict

Winner's Queue Index

11%

Enemy teams had more feeders than average. Ride the wave.

Share Your Verdict

Only 29% of players are this lucky.

Compare with your duo

You're 11% lucky — dare them to check theirs

Last games

Last updated: 63 days ago

Data may be outdated, click Refresh

Recent Form

Blue Team— Your team

Cassiopeia champion

CassiopeiaADC Lifeless System

2 / 0 / 3

6.8/10

Impact Breakdown

Combat
10.0
Involvement
2.9
Output
6.2
Economy
9.2
Utility
4.0
Total 6.8

Red Team

40 days later

Blue Team

Red Team— Your team

Naafiri champion

NaafiriMID Lifeless System

15 / 8 / 15

7.0/10

Impact Breakdown

Combat
6.7
Involvement
8.0
Output
10.0
Economy
10.0
Utility
6.7
Death Penalty -1.2
Total 7.0

Blue Team

Red Team— Your team

Fizz champion

FizzMID Lifeless System

4 / 5 / 1

4.5/10

Impact Breakdown

Combat
1.7
Involvement
4.4
Output
6.7
Economy
9.4
Utility
5.5
Death Penalty -0.8
Total 4.5
next day

Blue Team— Your team

Naafiri champion

NaafiriMID Lifeless System

10 / 2 / 7

8.7/10

Impact Breakdown

Combat
10.0
Involvement
5.5
Output
10.0
Economy
10.0
Utility
8.2
Death Penalty -0.3
Total 8.7

Red Team

Best KDA
next day

Blue Team

Red Team— Your team

Fizz champion

FizzMID Lifeless System

13 / 4 / 5

Damage far above team averageKDA far above team average
7.9/10

Impact Breakdown

Combat
7.2
Involvement
4.8
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.6
Total 7.9

Blue Team— Your team

Cho'Gath champion

Cho'GathTOP Lifeless System

10 / 7 / 13

6.8/10

Impact Breakdown

Combat
5.7
Involvement
6.4
Output
10.0
Economy
9.4
Utility
8.2
Death Penalty -1.1
Total 6.8

Red Team

Blue Team

Red Team— Your team

Naafiri champion

NaafiriMID Lifeless System

17 / 6 / 9

Converted pressure into towers and objectivesSecured a huge share of team kills
7.8/10

Impact Breakdown

Combat
7.4
Involvement
8.3
Output
10.0
Economy
10.0
Utility
8.0
Death Penalty -0.9
Total 7.8

Blue Team

Red Team— Your team

Xerath champion

XerathMID Lifeless System

5 / 4 / 0

5.1/10

Impact Breakdown

Combat
2.0
Involvement
4.2
Output
10.0
Economy
8.8
Utility
4.0
Death Penalty -0.6
Total 5.1
2 days later

Blue Team

Red Team— Your team

Naafiri champion

NaafiriJG Lifeless System

1 / 0 / 2

3.9/10

Impact Breakdown

Combat
6.0
Involvement
4.0
Output
3.2
Economy
8.7
Utility
0.8
Total 3.9

Blue Team— Your team

Naafiri champion

NaafiriJG Lifeless System

4 / 10 / 2

High deaths with no objective contributionVery low KDA with many deaths
1.7/10

Impact Breakdown

Combat
1.1
Involvement
4.0
Output
6.1
Economy
8.2
Utility
1.3
Death Penalty -1.5
Total 1.7

Red Team

next day

Blue Team

Red Team— Your team

Warwick champion

WarwickJG Lifeless System

3 / 9 / 14

5.3/10

Impact Breakdown

Combat
3.4
Involvement
4.8
Output
7.5
Economy
9.9
Utility
8.9
Death Penalty -1.3
Total 5.3

Blue Team

Red Team— Your team

Naafiri champion

NaafiriJG Lifeless System

15 / 8 / 14

Controlled key objectives all gameDamage far above team average
7.3/10

Impact Breakdown

Combat
6.4
Involvement
7.3
Output
10.0
Economy
10.0
Utility
9.8
Death Penalty -1.2
Total 7.3
Longest game

Blue Team

Red Team— Your team

Naafiri champion

NaafiriJG Lifeless System

27 / 10 / 7

6.2/10

Impact Breakdown

Combat
6.2
Involvement
6.9
Output
10.0
Economy
10.0
Utility
7.4
Death Penalty -1.5
Total 6.2
21h 10min break

Blue Team— Your team

Lillia champion

LilliaJG Lifeless System

8 / 6 / 9

5.0/10

Impact Breakdown

Combat
4.9
Involvement
6.7
Output
10.0
Economy
9.5
Utility
2.8
Death Penalty -0.9
Total 5.0

Red Team

Blue Team— Your team

Lillia champion

LilliaJG Lifeless System

4 / 3 / 7

5.5/10

Impact Breakdown

Combat
5.5
Involvement
7.7
Output
5.1
Economy
9.0
Utility
4.4
Death Penalty -0.5
Total 5.5

Red Team

Blue Team— Your team

Naafiri champion

NaafiriJG Lifeless System

3 / 5 / 2

3.1/10

Impact Breakdown

Combat
1.7
Involvement
4.4
Output
7.9
Economy
8.1
Utility
1.7
Death Penalty -0.8
Total 3.1

Red Team

Blue Team— Your team

Naafiri champion

NaafiriJG Lifeless System

11 / 4 / 7

7.6/10

Impact Breakdown

Combat
7.2
Involvement
4.4
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.6
Total 7.6

Red Team

2 days later

Blue Team— Your team

Naafiri champion

NaafiriMID Lifeless System

7 / 5 / 4

6.7/10

Impact Breakdown

Combat
3.7
Involvement
4.6
Output
10.0
Economy
9.4
Utility
9.7
Death Penalty -0.8
Total 6.7

Red Team

Blue Team

Red Team— Your team

Naafiri champion

NaafiriMID Lifeless System

8 / 5 / 5

Secured a huge share of team killsDamage far above team average
6.6/10

Impact Breakdown

Combat
4.3
Involvement
10.0
Output
10.0
Economy
10.0
Utility
3.9
Death Penalty -0.8
Total 6.6

Blue Team

Red Team— Your team

Naafiri champion

NaafiriMID Lifeless System

16 / 4 / 1

8.1/10

Impact Breakdown

Combat
6.8
Involvement
6.5
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.6
Total 8.1

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