Lifeless System#NA1

NA

23W / 24L

47 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 47 eligible games Patch 16.13–16.14 Full sample Method v1
Matches fetched 50
Eligible for analysis 47

Excluded matches

Remake (under 5 minutes) 3

7 games with unknown patch

95% interval for the balance score −31% to +18%
Data last updated 18 days ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

48%

23W · 24L

23 wins, 24 losses — a 48% win rate.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

25

32

17 of 47 games had teammate feeders (36%)

20 of 47 games had enemy feeders (42%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

7
5
33
You fed 7 14%
You carried 5 10%
You got carried 2 4%
Normal 33 70%

04Champion Curse Map

Which champions are cursed — and which are blessed

Amumu champion

Amumu

19 games

16%

Lucky

58% WR · 5.8 Impact · 2 Carry · 4 Feeder
Naafiri champion

Naafiri

18 games

11%

Lucky

50% WR · 6.0 Impact · 2 Carry · 2 Feeder

05Role Curse Map

Which roles are cursed — and which are blessed

MID

13 games

8%

Winner Q

46% WR · 6.7 Impact · 2 Carry · 1 Feeder
JG

33 games

3%

Winner Q

48% WR · 5.3 Impact · 3 Carry · 6 Feeder

So what does it all add up to?

The Verdict

Winner's Queue Index

6%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 6% in Winner Q — dare them to check theirs

Last games

Last updated: 18 days ago

Data may be outdated, click Refresh

Recent Form

Blue Team

Red Team— Your team

Naafiri champion

NaafiriMID Lifeless System

15 / 8 / 15

7.0/10

Impact Breakdown

Combat
6.7
Involvement
8.0
Output
10.0
Economy
10.0
Utility
6.7
Death Penalty -1.2
Total 7.0

Blue Team

Red Team— Your team

Fizz champion

FizzMID Lifeless System

4 / 5 / 1

4.5/10

Impact Breakdown

Combat
1.7
Involvement
4.4
Output
6.7
Economy
9.4
Utility
5.5
Death Penalty -0.8
Total 4.5
next day

Blue Team— Your team

Naafiri champion

NaafiriMID Lifeless System

10 / 2 / 7

8.7/10

Impact Breakdown

Combat
10.0
Involvement
5.5
Output
10.0
Economy
10.0
Utility
8.2
Death Penalty -0.3
Total 8.7

Red Team

Best KDA
next day

Blue Team

Red Team— Your team

Fizz champion

FizzMID Lifeless System

13 / 4 / 5

Damage far above team averageKDA far above team average
7.9/10

Impact Breakdown

Combat
7.2
Involvement
4.8
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.6
Total 7.9

Blue Team— Your team

Cho'Gath champion

Cho'GathTOP Lifeless System

10 / 7 / 13

6.8/10

Impact Breakdown

Combat
5.7
Involvement
6.4
Output
10.0
Economy
9.4
Utility
8.2
Death Penalty -1.1
Total 6.8

Red Team

Blue Team

Red Team— Your team

Naafiri champion

NaafiriMID Lifeless System

17 / 6 / 9

Converted pressure into towers and objectivesSecured a huge share of team kills
7.8/10

Impact Breakdown

Combat
7.4
Involvement
8.3
Output
10.0
Economy
10.0
Utility
8.0
Death Penalty -0.9
Total 7.8

Blue Team

Red Team— Your team

Xerath champion

XerathMID Lifeless System

5 / 4 / 0

5.1/10

Impact Breakdown

Combat
2.0
Involvement
4.2
Output
10.0
Economy
8.8
Utility
4.0
Death Penalty -0.6
Total 5.1
2 days later

Blue Team

Red Team— Your team

Naafiri champion

NaafiriJG Lifeless System

1 / 0 / 2

3.9/10

Impact Breakdown

Combat
6.0
Involvement
4.0
Output
3.2
Economy
8.7
Utility
0.8
Total 3.9

Blue Team— Your team

Naafiri champion

NaafiriJG Lifeless System

4 / 10 / 2

High deaths with no objective contributionVery low KDA with many deaths
1.7/10

Impact Breakdown

Combat
1.1
Involvement
4.0
Output
6.1
Economy
8.2
Utility
1.3
Death Penalty -1.5
Total 1.7

Red Team

next day

Blue Team

Red Team— Your team

Warwick champion

WarwickJG Lifeless System

3 / 9 / 14

5.3/10

Impact Breakdown

Combat
3.4
Involvement
4.8
Output
7.5
Economy
9.9
Utility
8.9
Death Penalty -1.3
Total 5.3

Blue Team

Red Team— Your team

Naafiri champion

NaafiriJG Lifeless System

15 / 8 / 14

Controlled key objectives all gameDamage far above team average
7.3/10

Impact Breakdown

Combat
6.4
Involvement
7.3
Output
10.0
Economy
10.0
Utility
9.8
Death Penalty -1.2
Total 7.3
Longest game

Blue Team

Red Team— Your team

Naafiri champion

NaafiriJG Lifeless System

27 / 10 / 7

6.2/10

Impact Breakdown

Combat
6.2
Involvement
6.9
Output
10.0
Economy
10.0
Utility
7.4
Death Penalty -1.5
Total 6.2
21h 10min break

Blue Team— Your team

Lillia champion

LilliaJG Lifeless System

8 / 6 / 9

5.0/10

Impact Breakdown

Combat
4.9
Involvement
6.7
Output
10.0
Economy
9.5
Utility
2.8
Death Penalty -0.9
Total 5.0

Red Team

Blue Team— Your team

Lillia champion

LilliaJG Lifeless System

4 / 3 / 7

5.5/10

Impact Breakdown

Combat
5.5
Involvement
7.7
Output
5.1
Economy
9.0
Utility
4.4
Death Penalty -0.5
Total 5.5

Red Team

Blue Team— Your team

Naafiri champion

NaafiriJG Lifeless System

3 / 5 / 2

3.1/10

Impact Breakdown

Combat
1.7
Involvement
4.4
Output
7.9
Economy
8.1
Utility
1.7
Death Penalty -0.8
Total 3.1

Red Team

Blue Team— Your team

Naafiri champion

NaafiriJG Lifeless System

11 / 4 / 7

7.6/10

Impact Breakdown

Combat
7.2
Involvement
4.4
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.6
Total 7.6

Red Team

2 days later

Blue Team— Your team

Naafiri champion

NaafiriMID Lifeless System

7 / 5 / 4

6.7/10

Impact Breakdown

Combat
3.7
Involvement
4.6
Output
10.0
Economy
9.4
Utility
9.7
Death Penalty -0.8
Total 6.7

Red Team

Blue Team

Red Team— Your team

Naafiri champion

NaafiriMID Lifeless System

8 / 5 / 5

Secured a huge share of team killsDamage far above team average
6.6/10

Impact Breakdown

Combat
4.3
Involvement
10.0
Output
10.0
Economy
10.0
Utility
3.9
Death Penalty -0.8
Total 6.6

Blue Team

Red Team— Your team

Naafiri champion

NaafiriMID Lifeless System

16 / 4 / 1

8.1/10

Impact Breakdown

Combat
6.8
Involvement
6.5
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.6
Total 8.1

Blue Team

Red Team— Your team

Amumu champion

AmumuJG Lifeless System

1 / 4 / 9

5.6/10

Impact Breakdown

Combat
4.0
Involvement
4.2
Output
7.7
Economy
8.6
Utility
7.8
Death Penalty -0.6
Total 5.6

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