JinxJinx#NA1

NA

27W / 21L

48 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 48 eligible games Patch 16.18–16.21 Full sample Method v1
Matches fetched 50
Eligible for analysis 48

Excluded matches

Remake (under 5 minutes) 2
95% interval for the balance score −29% to +17%
Data last updated 1 hour ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

56%

27W · 21L

27 wins, 21 losses — a 56% win rate. A strong showing.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

27

31

16 of 48 games had teammate feeders (33%)

18 of 48 games had enemy feeders (37%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

7
7
4
30
You fed 7 14%
You carried 7 14%
You got carried 4 8%
Normal 30 62%

04Champion Curse Map

Which champions are cursed — and which are blessed

Cho'Gath champion

Cho'Gath

17 games

24%

Lucky

76% WR · 7.1 Impact · 4 Carry
Jarvan IV champion

Jarvan IV

5 games

20%

Lucky

60% WR · 7.2 Impact · 1 Carry

05Role Curse Map

Which roles are cursed — and which are blessed

JG

31 games

13%

Lucky

68% WR · 7.0 Impact · 7 Carry · 1 Feeder
SUP

10 games

10%

Loser Q

40% WR · 5.0 Impact · 4 Feeder
MID

4 games

Play 1 more game to unlock

So what does it all add up to?

The Verdict

Winner's Queue Index

6%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 6% in Winner Q — dare them to check theirs

Last games

Last updated: 1 hour ago

Recent Form

Blue Team— Your team

Shaco champion

ShacoJG JinxJinx

2 / 4 / 0

Extremely low KDA
2.3/10

Impact Breakdown

Combat
0.8
Involvement
2.2
Output
6.0
Economy
10.0
Utility
1.3
Death Penalty -0.6
Total 2.3

Red Team

Blue Team— Your team

Shaco champion

ShacoJG JinxJinx

5 / 2 / 5

6.6/10

Impact Breakdown

Combat
6.7
Involvement
7.4
Output
9.8
Economy
10.0
Utility
4.3
Death Penalty -0.3
Total 6.6

Red Team

Blue Team

Red Team— Your team

Shaco champion

ShacoJG JinxJinx

0 / 0 / 1

3.7/10

Impact Breakdown

Combat
2.0
Involvement
0.8
Output
1.3
Economy
9.2
Utility
6.4
Total 3.7

Blue Team— Your team

Shaco champion

ShacoJG JinxJinx

10 / 1 / 15

Controlled key objectives all gameInvolved in most team kills
9.3/10

Impact Breakdown

Combat
10.0
Involvement
8.1
Output
10.0
Economy
10.0
Utility
9.5
Death Penalty -0.2
Total 9.3

Red Team

Best KDA
next day

Blue Team

Red Team— Your team

Cho'Gath champion

Cho'GathADC JinxJinx

5 / 8 / 5

5.6/10

Impact Breakdown

Combat
2.2
Involvement
5.3
Output
9.1
Economy
10.0
Utility
8.1
Death Penalty -1.2
Total 5.6

Blue Team

Red Team— Your team

Diana champion

DianaJG JinxJinx

1 / 4 / 5

4.1/10

Impact Breakdown

Combat
2.4
Involvement
5.0
Output
7.3
Economy
10.0
Utility
3.5
Death Penalty -0.6
Total 4.1
next day

Blue Team— Your team

Lulu champion

LuluSUP JinxJinx

1 / 7 / 18

5.7/10

Impact Breakdown

Combat
4.8
Involvement
7.2
Output
4.5
Economy
7.1
Utility
8.0
Death Penalty -1.1
Total 5.7

Red Team

Blue Team— Your team

Taliyah champion

TaliyahSUP JinxJinx

2 / 8 / 2

High deaths with insufficient visionHigh death rate with low KDA
2.7/10

Impact Breakdown

Combat
0.9
Involvement
4.1
Output
8.5
Economy
6.9
Utility
4.6
Death Penalty -1.2
Total 2.7

Red Team

Blue Team— Your team

Lulu champion

LuluSUP JinxJinx

0 / 8 / 24

6.0/10

Impact Breakdown

Combat
5.3
Involvement
7.6
Output
3.3
Economy
7.2
Utility
8.6
Death Penalty -1.2
Total 6.0

Red Team

Blue Team

Red Team— Your team

Wukong champion

WukongMID JinxJinx

1 / 9 / 1

Very low KDA with many deaths
2.8/10

Impact Breakdown

Combat
0.4
Involvement
1.4
Output
5.7
Economy
8.0
Utility
5.9
Death Penalty -1.3
Total 2.8

Blue Team— Your team

Veigar champion

VeigarMID JinxJinx

2 / 3 / 4

6.0/10

Impact Breakdown

Combat
3.0
Involvement
6.7
Output
10.0
Economy
9.8
Utility
3.6
Death Penalty -0.5
Total 6.0

Red Team

Blue Team

Red Team— Your team

Master Yi champion

Master YiSUP JinxJinx

7 / 12 / 0

High deaths with insufficient visionVery low KDA with many deaths
3.0/10

Impact Breakdown

Combat
1.1
Involvement
6.7
Output
7.9
Economy
10.0
Utility
4.9
Death Penalty -1.8
Total 3.0

Blue Team

Red Team— Your team

Nocturne champion

NocturneMID JinxJinx

7 / 4 / 7

7.6/10

Impact Breakdown

Combat
5.6
Involvement
5.5
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.6
Total 7.6

Blue Team

Red Team— Your team

Corki champion

CorkiTOP JinxJinx

2 / 7 / 4

High death rate with low KDA
4.3/10

Impact Breakdown

Combat
1.5
Involvement
5.3
Output
9.1
Economy
9.1
Utility
4.1
Death Penalty -1.1
Total 4.3
31 days later

Blue Team

Red Team— Your team

Amumu champion

AmumuSUP JinxJinx

2 / 14 / 9

High deaths with insufficient visionVery low KDA with many deaths
2.5/10

Impact Breakdown

Combat
1.5
Involvement
6.4
Output
10.0
Economy
8.2
Utility
4.4
Death Penalty -2.1
Total 2.5

Blue Team— Your team

Warwick champion

WarwickJG JinxJinx

17 / 6 / 8

Secured a huge share of team killsDamage far above team average
8.4/10

Impact Breakdown

Combat
7.1
Involvement
10.0
Output
10.0
Economy
10.0
Utility
9.9
Death Penalty -0.9
Total 8.4

Red Team

11h 06min break

Blue Team— Your team

Amumu champion

AmumuSUP JinxJinx

3 / 8 / 16

6.2/10

Impact Breakdown

Combat
4.2
Involvement
7.5
Output
10.0
Economy
8.0
Utility
8.9
Death Penalty -1.2
Total 6.2

Red Team

Blue Team

Red Team— Your team

Amumu champion

AmumuSUP JinxJinx

7 / 8 / 17

6.9/10

Impact Breakdown

Combat
5.3
Involvement
7.6
Output
8.5
Economy
9.3
Utility
10.0
Death Penalty -1.2
Total 6.9
1h 45min break

Blue Team

Red Team— Your team

Amumu champion

AmumuSUP JinxJinx

3 / 15 / 12

High deaths with insufficient visionHigh death rate with low KDA
4.6/10

Impact Breakdown

Combat
1.9
Involvement
8.7
Output
10.0
Economy
9.2
Utility
8.0
Death Penalty -2.3
Total 4.6
next day

Blue Team

Red Team— Your team

Zilean champion

ZileanTOP JinxJinx

1 / 5 / 4

4.3/10

Impact Breakdown

Combat
1.7
Involvement
7.4
Output
6.8
Economy
7.2
Utility
4.3
Death Penalty -0.8
Total 4.3

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