Dr Dunk#naut

NA

25W / 22L

47 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 47 eligible games Patch 16.14–16.19 Full sample Method v1
Matches fetched 50
Eligible for analysis 47

Excluded matches

Remake (under 5 minutes) 3
95% interval for the balance score −24% to +20%
Data last updated 90 days ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

53%

25W · 22L

25 wins, 22 losses — a 53% win rate.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

17

26

13 of 47 games had teammate feeders (27%)

14 of 47 games had enemy feeders (29%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

3
10
32
You fed 3 6%
You carried 10 21%
You got carried 2 4%
Normal 32 68%

04Champion Curse Map

Which champions are cursed — and which are blessed

Rek'Sai champion

Rek'Sai

12 games

33%

Blessed

50% WR · 7.0 Impact · 3 Carry
Nasus champion

Nasus

9 games

11%

Lucky

67% WR · 6.6 Impact · 2 Carry

05Role Curse Map

Which roles are cursed — and which are blessed

JG

44 games

7%

Winner Q

57% WR · 6.5 Impact · 10 Carry · 1 Feeder
SUP

2 games

Play 3 more games to unlock

So what does it all add up to?

The Verdict

Winner's Queue Index

2%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 2% in Winner Q — dare them to check theirs

Last games

Last updated: 90 days ago

Data may be outdated, click Refresh

Recent Form

Blue Team— Your team

Nautilus champion

NautilusJG Dr Dunk

2 / 5 / 15

Controlled key objectives all gameInvolved in most team kills
7.2/10

Impact Breakdown

Combat
5.7
Involvement
7.1
Output
7.3
Economy
9.9
Utility
10.0
Death Penalty -0.8
Total 7.2

Red Team

Blue Team

Red Team— Your team

Cho'Gath champion

Cho'GathJG Dr Dunk

10 / 7 / 7

6.3/10

Impact Breakdown

Combat
4.3
Involvement
4.9
Output
10.0
Economy
10.0
Utility
9.4
Death Penalty -1.1
Total 6.3
Longest game
5 days later

Blue Team— Your team

Malzahar champion

MalzaharMID Dr Dunk

2 / 12 / 3

Very low KDA with many deaths
4.4/10

Impact Breakdown

Combat
0.8
Involvement
4.4
Output
9.7
Economy
9.5
Utility
7.4
Death Penalty -1.8
Total 4.4

Red Team

17 days later

Blue Team

Red Team— Your team

Jarvan IV champion

Jarvan IVJG Dr Dunk

13 / 9 / 20

7.8/10

Impact Breakdown

Combat
6.6
Involvement
10.0
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.3
Total 7.8
1h 35min break

Blue Team

Red Team— Your team

Trundle champion

TrundleJG Dr Dunk

9 / 4 / 11

Controlled key objectives all gameInvolved in most team kills
8.2/10

Impact Breakdown

Combat
8.0
Involvement
8.1
Output
8.2
Economy
10.0
Utility
10.0
Death Penalty -0.6
Total 8.2
next day

Blue Team— Your team

Trundle champion

TrundleJG Dr Dunk

5 / 11 / 8

4.7/10

Impact Breakdown

Combat
2.2
Involvement
7.5
Output
9.4
Economy
9.8
Utility
6.2
Death Penalty -1.7
Total 4.7

Red Team

1h 22min break

Blue Team— Your team

Braum champion

BraumSUP Dr Dunk

0 / 3 / 0

Low KDA and weak vision as support
1.2/10

Impact Breakdown

Combat
0.0
Involvement
0.0
Output
2.7
Economy
5.6
Utility
3.1
Death Penalty -0.5
Total 1.2

Red Team

17h 15min break

Blue Team— Your team

Rek'Sai champion

Rek'SaiJG Dr Dunk

7 / 7 / 11

6.8/10

Impact Breakdown

Combat
4.5
Involvement
8.6
Output
10.0
Economy
10.0
Utility
8.5
Death Penalty -1.1
Total 6.8

Red Team

next day

Blue Team— Your team

Rammus champion

RammusJG Dr Dunk

2 / 5 / 11

6.6/10

Impact Breakdown

Combat
4.3
Involvement
6.4
Output
8.4
Economy
9.5
Utility
9.4
Death Penalty -0.8
Total 6.6

Red Team

next day

Blue Team

Red Team— Your team

Rek'Sai champion

Rek'SaiJG Dr Dunk

3 / 6 / 12

5.6/10

Impact Breakdown

Combat
4.3
Involvement
8.0
Output
10.0
Economy
9.9
Utility
4.5
Death Penalty -0.9
Total 5.6
3 days later

Blue Team— Your team

Rek'Sai champion

Rek'SaiJG Dr Dunk

5 / 5 / 5

4.6/10

Impact Breakdown

Combat
3.3
Involvement
4.6
Output
5.6
Economy
10.0
Utility
5.9
Death Penalty -0.8
Total 4.6

Red Team

2h 52min break

Blue Team— Your team

Milio champion

MilioSUP Dr Dunk

1 / 4 / 10

5.0/10

Impact Breakdown

Combat
4.4
Involvement
7.7
Output
2.0
Economy
6.9
Utility
5.3
Death Penalty -0.6
Total 5.0

Red Team

next day

Blue Team— Your team

Rek'Sai champion

Rek'SaiJG Dr Dunk

4 / 8 / 3

5.0/10

Impact Breakdown

Combat
1.6
Involvement
7.2
Output
7.9
Economy
10.0
Utility
7.2
Death Penalty -1.2
Total 5.0

Red Team

next day

Blue Team

Red Team— Your team

Rammus champion

RammusJG Dr Dunk

7 / 7 / 10

6.1/10

Impact Breakdown

Combat
4.3
Involvement
6.1
Output
8.6
Economy
10.0
Utility
8.5
Death Penalty -1.1
Total 6.1
23 days later

Blue Team

Red Team— Your team

Rek'Sai champion

Rek'SaiJG Dr Dunk

7 / 8 / 5

4.5/10

Impact Breakdown

Combat
2.7
Involvement
7.3
Output
9.2
Economy
9.6
Utility
4.2
Death Penalty -1.2
Total 4.5

Blue Team

Red Team— Your team

Rek'Sai champion

Rek'SaiJG Dr Dunk

21 / 2 / 15

Controlled key objectives all gameSecured a huge share of team kills
9.6/10

Impact Breakdown

Combat
10.0
Involvement
9.6
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.3
Total 9.6
Best KDA

Blue Team

Red Team— Your team

Rammus champion

RammusJG Dr Dunk

8 / 3 / 14

Controlled key objectives all gameInvolved in most team kills
9.0/10

Impact Breakdown

Combat
10.0
Involvement
8.1
Output
8.9
Economy
10.0
Utility
10.0
Death Penalty -0.5
Total 9.0

Blue Team— Your team

Rek'Sai champion

Rek'SaiJG Dr Dunk

15 / 2 / 9

Controlled key objectives all gameInvolved in most team kills
9.0/10

Impact Breakdown

Combat
10.0
Involvement
6.7
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.3
Total 9.0

Red Team

2 days later

Blue Team

Red Team— Your team

Rek'Sai champion

Rek'SaiJG Dr Dunk

7 / 11 / 8

5.1/10

Impact Breakdown

Combat
2.5
Involvement
6.9
Output
7.9
Economy
9.7
Utility
8.8
Death Penalty -1.7
Total 5.1

Blue Team

Red Team— Your team

Karthus champion

KarthusJG Dr Dunk

3 / 6 / 12

6.8/10

Impact Breakdown

Combat
4.3
Involvement
5.7
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.9
Total 6.8

Extended History

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  • 100+ matches analyzed
  • Win rate trends over time
  • Full match history timeline
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