DollSkin#003

LAS

18W / 30L

48 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 48 eligible games Patch 16.14–16.15 Full sample Method v1
Matches fetched 50
Eligible for analysis 48

Excluded matches

Remake (under 5 minutes) 2

8 games use an estimated patch

95% interval for the balance score −17% to +30%
Data last updated 26 days ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

37%

18W · 30L

18 wins, 30 losses — a 37% win rate. It's been a rough stretch.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

34

30

23 of 48 games had teammate feeders (47%)

19 of 48 games had enemy feeders (39%)

Your Team
Enemy Team

Your teammates fed more often than the enemy. The odds were stacked against you.

03The Mirror

Before the verdict, let's see what the mirror says.

5
5
38
You fed 5 10%
You carried 5 10%
Normal 38 79%

04Champion Curse Map

Which champions are cursed — and which are blessed

Caitlyn champion

Caitlyn

5 games

40%

Cursed

20% WR · 6.2 Impact · 1 Feeder
Seraphine champion

Seraphine

10 games

30%

Blessed

50% WR · 6.8 Impact
Master Yi champion

Master Yi

24 games

8%

Loser Q

46% WR · 6.2 Impact · 5 Carry · 4 Feeder

05Role Curse Map

Which roles are cursed — and which are blessed

ADC

5 games

40%

Cursed

20% WR · 6.2 Impact · 1 Feeder
SUP

12 games

25%

Lucky

50% WR · 6.6 Impact
JG

31 games

13%

Unlucky

35% WR · 5.8 Impact · 5 Carry · 4 Feeder

So what does it all add up to?

The Verdict

Loser's Queue Index

6%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 6% in Loser Q — dare them to check theirs

Last games

Last updated: 26 days ago

Data may be outdated, click Refresh

Recent Form

Blue Team— Your team

Master Yi champion

Master YiJG DollSkin

16 / 3 / 4

Controlled key objectives all gameSecured a huge share of team kills
9.1/10

Impact Breakdown

Combat
10.0
Involvement
7.8
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.5
Total 9.1

Red Team

Blue Team

Red Team— Your team

Master Yi champion

Master YiJG DollSkin

7 / 8 / 7

5.1/10

Impact Breakdown

Combat
3.1
Involvement
6.9
Output
10.0
Economy
9.9
Utility
5.4
Death Penalty -1.2
Total 5.1

Blue Team

Red Team— Your team

Master Yi champion

Master YiJG DollSkin

9 / 7 / 9

6.6/10

Impact Breakdown

Combat
4.5
Involvement
5.3
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.1
Total 6.6
14h 06min break

Blue Team— Your team

Warwick champion

WarwickJG DollSkin

26 / 8 / 15

Controlled key objectives all gameSecured a huge share of team kills
8.2/10

Impact Breakdown

Combat
9.1
Involvement
8.4
Output
10.0
Economy
10.0
Utility
9.6
Death Penalty -1.2
Total 8.2

Red Team

Blue Team— Your team

Seraphine champion

SeraphineSUP DollSkin

2 / 6 / 18

6.1/10

Impact Breakdown

Combat
5.7
Involvement
7.4
Output
7.1
Economy
8.4
Utility
7.5
Death Penalty -0.9
Total 6.1

Red Team

Blue Team

Red Team— Your team

Master Yi champion

Master YiJG DollSkin

1 / 5 / 2

High death rate with low KDA
4.5/10

Impact Breakdown

Combat
1.0
Involvement
4.4
Output
6.3
Economy
8.1
Utility
7.9
Death Penalty -0.8
Total 4.5

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP DollSkin

5 / 10 / 14

4.8/10

Impact Breakdown

Combat
3.5
Involvement
8.2
Output
7.5
Economy
8.9
Utility
6.4
Death Penalty -1.5
Total 4.8

Blue Team

Red Team— Your team

Neeko champion

NeekoSUP DollSkin

3 / 4 / 11

7.2/10

Impact Breakdown

Combat
5.6
Involvement
6.2
Output
10.0
Economy
7.9
Utility
10.0
Death Penalty -0.6
Total 7.2

Blue Team— Your team

Seraphine champion

SeraphineSUP DollSkin

2 / 9 / 21

5.7/10

Impact Breakdown

Combat
4.6
Involvement
5.9
Output
8.9
Economy
7.8
Utility
8.9
Death Penalty -1.3
Total 5.7

Red Team

Longest game

Blue Team— Your team

Seraphine champion

SeraphineSUP DollSkin

0 / 1 / 16

8.4/10

Impact Breakdown

Combat
10.0
Involvement
5.9
Output
5.3
Economy
7.3
Utility
9.8
Death Penalty -0.2
Total 8.4

Red Team

Best KDA

Blue Team— Your team

Seraphine champion

SeraphineSUP DollSkin

3 / 4 / 13

7.5/10

Impact Breakdown

Combat
6.4
Involvement
7.4
Output
5.5
Economy
7.5
Utility
10.0
Death Penalty -0.6
Total 7.5

Red Team

next day

Blue Team— Your team

Seraphine champion

SeraphineSUP DollSkin

4 / 4 / 22

8.0/10

Impact Breakdown

Combat
10.0
Involvement
6.9
Output
6.2
Economy
7.9
Utility
9.1
Death Penalty -0.6
Total 8.0

Red Team

Blue Team— Your team

Seraphine champion

SeraphineSUP DollSkin

3 / 3 / 12

7.5/10

Impact Breakdown

Combat
7.5
Involvement
6.7
Output
6.0
Economy
7.8
Utility
9.4
Death Penalty -0.5
Total 7.5

Red Team

Blue Team— Your team

Lux champion

LuxSUP DollSkin

0 / 2 / 3

4.8/10

Impact Breakdown

Combat
2.0
Involvement
3.3
Output
7.9
Economy
6.0
Utility
7.7
Death Penalty -0.3
Total 4.8

Red Team

3 days later

Blue Team— Your team

Seraphine champion

SeraphineSUP DollSkin

0 / 2 / 6

5.7/10

Impact Breakdown

Combat
4.0
Involvement
5.7
Output
3.6
Economy
6.1
Utility
7.8
Death Penalty -0.3
Total 5.7

Red Team

Blue Team— Your team

Seraphine champion

SeraphineSUP DollSkin

4 / 4 / 12

6.9/10

Impact Breakdown

Combat
6.4
Involvement
6.9
Output
7.6
Economy
8.1
Utility
8.4
Death Penalty -0.6
Total 6.9

Red Team

Blue Team— Your team

Seraphine champion

SeraphineSUP DollSkin

3 / 1 / 8

7.0/10

Impact Breakdown

Combat
10.0
Involvement
5.4
Output
4.0
Economy
7.5
Utility
6.9
Death Penalty -0.2
Total 7.0

Red Team

Blue Team

Red Team— Your team

Master Yi champion

Master YiJG DollSkin

4 / 11 / 4

Very low KDA with many deaths
2.5/10

Impact Breakdown

Combat
1.3
Involvement
3.7
Output
8.0
Economy
8.4
Utility
3.6
Death Penalty -1.7
Total 2.5

Blue Team

Red Team— Your team

Diana champion

DianaJG DollSkin

7 / 5 / 2

5.1/10

Impact Breakdown

Combat
3.0
Involvement
5.7
Output
8.9
Economy
10.0
Utility
5.4
Death Penalty -0.8
Total 5.1

Blue Team

Red Team— Your team

Master Yi champion

Master YiJG DollSkin

3 / 5 / 0

4.0/10

Impact Breakdown

Combat
1.0
Involvement
2.5
Output
8.9
Economy
9.3
Utility
5.8
Death Penalty -0.8
Total 4.0

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