Geova64#6464

LAN

26W / 22L · 💀 7 Loss Streak

48 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 48 eligible games Patch 16.17–16.19 Full sample Method v1
Matches fetched 50
Eligible for analysis 48

Excluded matches

Remake (under 5 minutes) 2
95% interval for the balance score −28% to +15%
Data last updated 1 hour ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

54%

26W · 22L

26 wins, 22 losses — a 54% win rate.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

19

27

14 of 48 games had teammate feeders (29%)

18 of 48 games had enemy feeders (37%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

5
3
39
You fed 5 10%
You carried 3 6%
You got carried 1 2%
Normal 39 81%

04Champion Curse Map

Which champions are cursed — and which are blessed

Xerath champion

Xerath

16 games

19%

Lucky

56% WR · 6.5 Impact · 2 Carry · 1 Feeder
Trundle champion

Trundle

17 games

6%

Winner Q

47% WR · 6.1 Impact · 1 Carry · 3 Feeder
Malphite champion

Malphite

9 games

0%

Balanced

67% WR · 6.6 Impact · 1 Feeder
Nasus champion

Nasus

2 games

Play 3 more games to unlock

Tahm Kench champion

Tahm Kench

2 games

Play 3 more games to unlock

05Role Curse Map

Which roles are cursed — and which are blessed

MID

12 games

33%

Blessed

67% WR · 7.1 Impact · 2 Carry
TOP

31 games

3%

Loser Q

52% WR · 6.1 Impact · 4 Feeder
SUP

4 games

Play 1 more game to unlock

So what does it all add up to?

The Verdict

Winner's Queue Index

6%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 6% in Winner Q — dare them to check theirs

Last games

Last updated: 1 hour ago

💀 7 Loss Streak

Recent Form

Blue Team— Your team

Trundle champion

TrundleTOP Geova64

0 / 6 / 1

Extremely low KDA
4.1/10

Impact Breakdown

Combat
0.3
Involvement
0.8
Output
10.0
Economy
7.5
Utility
6.8
Death Penalty -0.9
Total 4.1

Red Team

Blue Team

Red Team— Your team

Xerath champion

XerathMID Geova64

3 / 4 / 4

5.6/10

Impact Breakdown

Combat
2.8
Involvement
4.2
Output
10.0
Economy
8.3
Utility
5.6
Death Penalty -0.6
Total 5.6

Blue Team

Red Team— Your team

Mordekaiser champion

MordekaiserTOP Geova64

9 / 9 / 6

6.0/10

Impact Breakdown

Combat
3.0
Involvement
4.9
Output
10.0
Economy
10.0
Utility
9.4
Death Penalty -1.3
Total 6.0

Blue Team

Red Team— Your team

Malphite champion

MalphiteTOP Geova64

6 / 9 / 4

4.8/10

Impact Breakdown

Combat
2.0
Involvement
4.9
Output
8.5
Economy
10.0
Utility
6.8
Death Penalty -1.3
Total 4.8

Blue Team

Red Team— Your team

Trundle champion

TrundleTOP Geova64

2 / 8 / 5

5.3/10

Impact Breakdown

Combat
1.6
Involvement
2.7
Output
8.6
Economy
10.0
Utility
10.0
Death Penalty -1.2
Total 5.3

Blue Team— Your team

Trundle champion

TrundleTOP Geova64

6 / 9 / 1

Very low KDA with many deaths
5.6/10

Impact Breakdown

Combat
1.4
Involvement
4.1
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.3
Total 5.6

Red Team

Blue Team— Your team

Xerath champion

XerathSUP Geova64

5 / 11 / 21

4.9/10

Impact Breakdown

Combat
4.3
Involvement
6.9
Output
10.0
Economy
8.4
Utility
7.1
Death Penalty -1.7
Total 4.9

Red Team

Blue Team

Red Team— Your team

Nasus champion

NasusTOP Geova64

5 / 2 / 10

8.9/10

Impact Breakdown

Combat
10.0
Involvement
4.9
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.3
Total 8.9
Best KDA

Blue Team

Red Team— Your team

Trundle champion

TrundleTOP Geova64

7 / 4 / 7

7.7/10

Impact Breakdown

Combat
5.6
Involvement
6.2
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.6
Total 7.7

Blue Team

Red Team— Your team

Malphite champion

MalphiteTOP Geova64

5 / 5 / 6

7.0/10

Impact Breakdown

Combat
3.7
Involvement
5.4
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.8
Total 7.0
10h 16min break

Blue Team— Your team

Xerath champion

XerathSUP Geova64

5 / 8 / 3

High deaths with insufficient vision
3.4/10

Impact Breakdown

Combat
1.8
Involvement
4.8
Output
10.0
Economy
8.3
Utility
5.2
Death Penalty -1.2
Total 3.4

Red Team

Blue Team

Red Team— Your team

Malphite champion

MalphiteTOP Geova64

5 / 5 / 19

8.0/10

Impact Breakdown

Combat
8.0
Involvement
5.5
Output
10.0
Economy
9.2
Utility
10.0
Death Penalty -0.8
Total 8.0

Blue Team

Red Team— Your team

Trundle champion

TrundleTOP Geova64

4 / 6 / 6

6.4/10

Impact Breakdown

Combat
2.9
Involvement
5.3
Output
8.9
Economy
10.0
Utility
10.0
Death Penalty -0.9
Total 6.4
next day

Blue Team

Red Team— Your team

Trundle champion

TrundleTOP Geova64

5 / 10 / 4

High death rate with low KDA
5.4/10

Impact Breakdown

Combat
1.6
Involvement
4.8
Output
10.0
Economy
10.0
Utility
9.1
Death Penalty -1.5
Total 5.4
1h 20min break

Blue Team

Red Team— Your team

Xerath champion

XerathSUP Geova64

1 / 8 / 9

4.2/10

Impact Breakdown

Combat
2.2
Involvement
6.7
Output
10.0
Economy
7.2
Utility
5.8
Death Penalty -1.2
Total 4.2
next day

Blue Team— Your team

Xerath champion

XerathMID Geova64

10 / 4 / 10

7.1/10

Impact Breakdown

Combat
8.0
Involvement
6.5
Output
10.0
Economy
10.0
Utility
3.6
Death Penalty -0.6
Total 7.1

Red Team

1h 54min break

Blue Team

Red Team— Your team

Malphite champion

MalphiteTOP Geova64

9 / 4 / 10

8.0/10

Impact Breakdown

Combat
7.6
Involvement
5.3
Output
10.0
Economy
10.0
Utility
9.5
Death Penalty -0.6
Total 8.0
3 days later

Blue Team

Red Team— Your team

Xerath champion

XerathMID Geova64

17 / 7 / 15

7.4/10

Impact Breakdown

Combat
8.0
Involvement
8.7
Output
10.0
Economy
10.0
Utility
5.8
Death Penalty -1.1
Total 7.4
Longest game

Blue Team— Your team

Trundle champion

TrundleJG Geova64

9 / 2 / 3

Controlled key objectives all gameKDA far above team average
7.7/10

Impact Breakdown

Combat
8.0
Involvement
4.1
Output
7.6
Economy
10.0
Utility
10.0
Death Penalty -0.3
Total 7.7

Red Team

Blue Team— Your team

Trundle champion

TrundleTOP Geova64

6 / 8 / 2

5.7/10

Impact Breakdown

Combat
1.8
Involvement
3.2
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.2
Total 5.7

Red Team

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