DuoHunter#7051

LAN

18W / 31L

49 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 49 eligible games Patch 16.11–16.15 Full sample Method v1
Matches fetched 50
Eligible for analysis 49

Excluded matches

Remake (under 5 minutes) 1
95% interval for the balance score −2% to +43%
Data last updated 20 days ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

36%

18W · 31L

18 wins, 31 losses — a 36% win rate. It's been a rough stretch.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

35

18

22 of 49 games had teammate feeders (44%)

13 of 49 games had enemy feeders (26%)

Your Team
Enemy Team

Your teammates fed more often than the enemy. The odds were stacked against you.

03The Mirror

Before the verdict, let's see what the mirror says.

15
32
You fed 15 30%
You carried 1 2%
You got carried 1 2%
Normal 32 65%

04Champion Curse Map

Which champions are cursed — and which are blessed

Swain champion

Swain

7 games

0%

Balanced

57% WR · 6.5 Impact · 1 Feeder
Yone champion

Yone

7 games

0%

Balanced

43% WR · 4.3 Impact · 4 Feeder
Pyke champion

Pyke

5 games

0%

Balanced

20% WR · 4.4 Impact · 2 Feeder
Braum champion

Braum

3 games

Play 2 more games to unlock

Nautilus champion

Nautilus

3 games

Play 2 more games to unlock

05Role Curse Map

Which roles are cursed — and which are blessed

JG

5 games

40%

Cursed

40% WR · 4.4 Impact · 2 Feeder
MID

14 games

36%

Cursed

36% WR · 4.5 Impact · 1 Carry · 6 Feeder
SUP

29 games

14%

Unlucky

34% WR · 4.8 Impact · 7 Feeder

So what does it all add up to?

The Verdict

Loser's Queue Index

20%

Your teammates fed more than average. Bad luck streak.

Share Your Verdict

Only 10% of players are this unlucky.

Compare with your duo

You're 20% unlucky — dare them to check theirs

Last games

Last updated: 20 days ago

Data may be outdated, click Refresh

Recent Form

Blue Team— Your team

Braum champion

BraumSUP DuoHunter

1 / 11 / 11

High deaths with insufficient vision
4.3/10

Impact Breakdown

Combat
2.0
Involvement
7.6
Output
6.1
Economy
6.6
Utility
7.3
Death Penalty -1.7
Total 4.3

Red Team

Blue Team— Your team

Braum champion

BraumSUP DuoHunter

6 / 2 / 13

8.2/10

Impact Breakdown

Combat
10.0
Involvement
8.4
Output
8.0
Economy
8.9
Utility
7.7
Death Penalty -0.3
Total 8.2

Red Team

Best KDA
next day

Blue Team

Red Team— Your team

Leona champion

LeonaSUP DuoHunter

1 / 5 / 8

4.2/10

Impact Breakdown

Combat
3.0
Involvement
6.3
Output
4.4
Economy
6.2
Utility
5.1
Death Penalty -0.8
Total 4.2

Blue Team

Red Team— Your team

Shen champion

ShenSUP DuoHunter

1 / 7 / 3

3.4/10

Impact Breakdown

Combat
1.0
Involvement
2.1
Output
4.6
Economy
5.9
Utility
7.8
Death Penalty -1.1
Total 3.4

Blue Team— Your team

Pyke champion

PykeSUP DuoHunter

4 / 7 / 4

3.9/10

Impact Breakdown

Combat
2.0
Involvement
5.6
Output
3.4
Economy
7.3
Utility
6.4
Death Penalty -1.1
Total 3.9

Red Team

Blue Team— Your team

Pyke champion

PykeSUP DuoHunter

6 / 9 / 10

4.7/10

Impact Breakdown

Combat
3.2
Involvement
4.4
Output
8.0
Economy
8.6
Utility
8.2
Death Penalty -1.3
Total 4.7

Red Team

1h 28min break

Blue Team

Red Team— Your team

Pyke champion

PykeSUP DuoHunter

12 / 12 / 11

High deaths with insufficient vision
4.3/10

Impact Breakdown

Combat
3.5
Involvement
7.1
Output
10.0
Economy
10.0
Utility
6.0
Death Penalty -1.8
Total 4.3

Blue Team— Your team

Nautilus champion

NautilusSUP DuoHunter

2 / 11 / 6

High deaths with insufficient visionVery low KDA with many deaths
3.3/10

Impact Breakdown

Combat
1.3
Involvement
4.8
Output
3.4
Economy
7.7
Utility
7.1
Death Penalty -1.7
Total 3.3

Red Team

Blue Team— Your team

Rakan champion

RakanSUP DuoHunter

3 / 9 / 25

5.7/10

Impact Breakdown

Combat
5.6
Involvement
8.7
Output
5.7
Economy
8.1
Utility
7.0
Death Penalty -1.3
Total 5.7

Red Team

Blue Team— Your team

Swain champion

SwainSUP DuoHunter

8 / 8 / 18

5.7/10

Impact Breakdown

Combat
5.8
Involvement
5.6
Output
10.0
Economy
9.3
Utility
7.7
Death Penalty -1.2
Total 5.7

Red Team

Blue Team

Red Team— Your team

Swain champion

SwainSUP DuoHunter

5 / 8 / 14

6.3/10

Impact Breakdown

Combat
4.2
Involvement
7.2
Output
10.0
Economy
8.9
Utility
9.3
Death Penalty -1.2
Total 6.3

Blue Team

Red Team— Your team

Swain champion

SwainSUP DuoHunter

1 / 7 / 8

5.3/10

Impact Breakdown

Combat
2.3
Involvement
10.0
Output
6.1
Economy
6.9
Utility
6.5
Death Penalty -1.1
Total 5.3

Blue Team

Red Team— Your team

Swain champion

SwainSUP DuoHunter

8 / 3 / 14

8.7/10

Impact Breakdown

Combat
10.0
Involvement
6.7
Output
9.7
Economy
10.0
Utility
10.0
Death Penalty -0.5
Total 8.7

Blue Team— Your team

Swain champion

SwainSUP DuoHunter

6 / 13 / 19

High deaths with insufficient vision
4.1/10

Impact Breakdown

Combat
3.6
Involvement
7.4
Output
10.0
Economy
8.6
Utility
6.0
Death Penalty -2.0
Total 4.1

Red Team

12h 35min break

Blue Team— Your team

Pyke champion

PykeSUP DuoHunter

5 / 15 / 14

High deaths with insufficient vision
3.4/10

Impact Breakdown

Combat
2.4
Involvement
6.3
Output
8.6
Economy
8.0
Utility
6.6
Death Penalty -2.3
Total 3.4

Red Team

Longest game

Blue Team— Your team

Thresh champion

ThreshSUP DuoHunter

3 / 7 / 6

3.9/10

Impact Breakdown

Combat
2.3
Involvement
5.5
Output
4.7
Economy
6.5
Utility
6.2
Death Penalty -1.1
Total 3.9

Red Team

Blue Team— Your team

Swain champion

SwainSUP DuoHunter

6 / 6 / 24

8.4/10

Impact Breakdown

Combat
8.6
Involvement
8.5
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.9
Total 8.4

Red Team

6 days later

Blue Team— Your team

Thresh champion

ThreshSUP DuoHunter

1 / 7 / 18

5.1/10

Impact Breakdown

Combat
4.8
Involvement
5.9
Output
4.2
Economy
7.8
Utility
7.2
Death Penalty -1.1
Total 5.1

Red Team

15h 25min break

Blue Team— Your team

Fizz champion

FizzMID DuoHunter

11 / 10 / 4

5.3/10

Impact Breakdown

Combat
2.7
Involvement
8.7
Output
10.0
Economy
10.0
Utility
4.3
Death Penalty -1.5
Total 5.3

Red Team

Blue Team

Red Team— Your team

Yone champion

YoneMID DuoHunter

1 / 9 / 0

Very low KDA with many deaths
1.6/10

Impact Breakdown

Combat
0.2
Involvement
1.3
Output
5.4
Economy
6.3
Utility
2.2
Death Penalty -1.3
Total 1.6

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