iTakiya#1997

EUW

13W / 19L

32 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 32 eligible games Patch 16.15–16.21 Full sample Method v1
Matches fetched 32
Eligible for analysis 32

No matches were excluded

95% interval for the balance score −22% to +40%
Data last updated 1 hour ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

40%

13W · 19L

13 wins, 19 losses — a 40% win rate. It's been a rough stretch.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

23

24

16 of 32 games had teammate feeders (50%)

13 of 32 games had enemy feeders (40%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

13
3
16
You fed 13 40%
You got carried 3 9%
Normal 16 50%

04Champion Curse Map

Which champions are cursed — and which are blessed

Seraphine champion

Seraphine

20 games

10%

Loser Q

40% WR · 4.6 Impact · 6 Feeder
Miss Fortune champion

Miss Fortune

4 games

Play 1 more game to unlock

05Role Curse Map

Which roles are cursed — and which are blessed

ADC

6 games

33%

Cursed

33% WR · 4.3 Impact · 3 Feeder
SUP

26 games

4%

Loser Q

42% WR · 4.4 Impact · 10 Feeder

So what does it all add up to?

The Verdict

Loser's Queue Index

9%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 9% in Loser Q — dare them to check theirs

Last games

Last updated: 1 hour ago

Recent Form

Blue Team

Red Team— Your team

Aphelios champion

ApheliosADC LP drug diller

2 / 11 / 4

Very low KDA with many deaths
4.2/10

Impact Breakdown

Combat
1.0
Involvement
3.6
Output
8.4
Economy
8.1
Utility
8.7
Death Penalty -1.7
Total 4.2
Seraphine champion

SeraphineSUP iTakiya

1 / 8 / 4

2.4/10

Impact Breakdown

Combat
1.1
Involvement
3.0
Output
4.2
Economy
6.4
Utility
5.0
Death Penalty -1.2
Total 2.4
15 days later

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP iTakiya

4 / 12 / 8

High deaths with insufficient vision
2.7/10

Impact Breakdown

Combat
1.8
Involvement
5.3
Output
9.8
Economy
7.6
Utility
4.7
Death Penalty -1.8
Total 2.7

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP iTakiya

2 / 1 / 10

8.4/10

Impact Breakdown

Combat
10.0
Involvement
5.5
Output
8.2
Economy
8.7
Utility
9.5
Death Penalty -0.2
Total 8.4

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP iTakiya

0 / 7 / 8

High deaths with insufficient vision
3.6/10

Impact Breakdown

Combat
2.0
Involvement
6.7
Output
4.7
Economy
7.4
Utility
4.7
Death Penalty -1.1
Total 3.6
next day

Blue Team— Your team

Seraphine champion

SeraphineSUP iTakiya

2 / 4 / 5

3.5/10

Impact Breakdown

Combat
2.8
Involvement
4.7
Output
7.6
Economy
6.7
Utility
3.8
Death Penalty -0.6
Total 3.5

Red Team

Blue Team

Red Team— Your team

Swain champion

SwainSUP iTakiya

3 / 11 / 4

High deaths with insufficient visionVery low KDA with many deaths
1.3/10

Impact Breakdown

Combat
1.2
Involvement
3.6
Output
4.6
Economy
6.7
Utility
2.9
Death Penalty -1.7
Total 1.3
4h 12min break

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP iTakiya

4 / 8 / 10

5.3/10

Impact Breakdown

Combat
3.1
Involvement
5.0
Output
7.5
Economy
8.6
Utility
9.2
Death Penalty -1.2
Total 5.3
8 days later

Blue Team— Your team

Seraphine champion

SeraphineSUP iTakiya

1 / 7 / 4

2.9/10

Impact Breakdown

Combat
1.3
Involvement
2.9
Output
5.4
Economy
7.0
Utility
5.8
Death Penalty -1.1
Total 2.9

Red Team

14 days later

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP iTakiya

5 / 8 / 18

6.0/10

Impact Breakdown

Combat
5.1
Involvement
7.3
Output
9.3
Economy
8.7
Utility
7.9
Death Penalty -1.2
Total 6.0
Longest game
next day

Blue Team— Your team

Seraphine champion

SeraphineSUP iTakiya

4 / 1 / 10

8.0/10

Impact Breakdown

Combat
10.0
Involvement
4.6
Output
7.8
Economy
7.6
Utility
9.5
Death Penalty -0.2
Total 8.0

Red Team

Best KDA

Blue Team— Your team

Lux champion

LuxSUP iTakiya

2 / 10 / 9

4.0/10

Impact Breakdown

Combat
2.0
Involvement
4.7
Output
5.5
Economy
7.0
Utility
8.0
Death Penalty -1.5
Total 4.0

Red Team

Blue Team— Your team

Seraphine champion

SeraphineSUP iTakiya

1 / 3 / 18

8.3/10

Impact Breakdown

Combat
9.5
Involvement
8.4
Output
7.6
Economy
9.3
Utility
8.5
Death Penalty -0.5
Total 8.3

Red Team

Blue Team— Your team

Mel champion

MelSUP iTakiya

4 / 5 / 16

6.5/10

Impact Breakdown

Combat
6.7
Involvement
5.8
Output
10.0
Economy
8.9
Utility
7.9
Death Penalty -0.8
Total 6.5

Red Team

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP iTakiya

3 / 7 / 8

5.1/10

Impact Breakdown

Combat
2.8
Involvement
6.7
Output
6.9
Economy
7.8
Utility
7.5
Death Penalty -1.1
Total 5.1

Blue Team— Your team

Lux champion

LuxSUP iTakiya

1 / 13 / 18

High deaths with insufficient visionHigh death rate with low KDA
3.3/10

Impact Breakdown

Combat
2.7
Involvement
5.4
Output
6.0
Economy
7.7
Utility
6.4
Death Penalty -2.0
Total 3.3

Red Team

Blue Team— Your team

Seraphine champion

SeraphineSUP iTakiya

1 / 5 / 13

5.0/10

Impact Breakdown

Combat
4.7
Involvement
5.7
Output
6.3
Economy
8.1
Utility
6.2
Death Penalty -0.8
Total 5.0

Red Team

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP iTakiya

6 / 7 / 11

5.8/10

Impact Breakdown

Combat
4.3
Involvement
6.1
Output
8.3
Economy
10.0
Utility
8.3
Death Penalty -1.1
Total 5.8
15 days later

Blue Team— Your team

Seraphine champion

SeraphineSUP iTakiya

0 / 9 / 3

High deaths with insufficient visionVery low KDA with many deaths
2.1/10

Impact Breakdown

Combat
0.6
Involvement
4.0
Output
5.9
Economy
6.1
Utility
4.3
Death Penalty -1.3
Total 2.1

Red Team

4 days later

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP iTakiya

1 / 7 / 6

High deaths with insufficient vision
3.8/10

Impact Breakdown

Combat
1.8
Involvement
7.2
Output
8.1
Economy
6.9
Utility
4.7
Death Penalty -1.1
Total 3.8

Blue Team

Red Team— Your team

Lux champion

LuxSUP iTakiya

2 / 12 / 12

High deaths with insufficient vision
3.3/10

Impact Breakdown

Combat
2.2
Involvement
5.7
Output
8.7
Economy
7.8
Utility
5.9
Death Penalty -1.8
Total 3.3

Extended History

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