diluje proszkiem#0000

EUW

29W / 19L

48 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 48 eligible games Patch 16.17–16.21 Full sample Method v1
Matches fetched 50
Eligible for analysis 48

Excluded matches

Remake (under 5 minutes) 2
95% interval for the balance score −38% to +5%
Data last updated 45 days ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

60%

29W · 19L

29 wins, 19 losses — a 60% win rate. A strong showing.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

18

35

11 of 48 games had teammate feeders (22%)

19 of 48 games had enemy feeders (39%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

9
3
35
You fed 9 18%
You carried 3 6%
You got carried 1 2%
Normal 35 72%

04Champion Curse Map

Which champions are cursed — and which are blessed

Zyra champion

Zyra

10 games

30%

Blessed

80% WR · 7.0 Impact · 1 Carry
Darius champion

Darius

3 games

Play 2 more games to unlock

05Role Curse Map

Which roles are cursed — and which are blessed

MID

7 games

57%

OMEGA BLESSED

86% WR · 6.1 Impact · 1 Feeder
JG

24 games

33%

Blessed

79% WR · 6.8 Impact · 3 Carry · 1 Feeder
TOP

7 games

29%

Cursed

0% WR · 3.6 Impact · 5 Feeder
ADC

6 games

17%

Unlucky

33% WR · 6.4 Impact
SUP

4 games

Play 1 more game to unlock

So what does it all add up to?

The Verdict

Winner's Queue Index

17%

Enemy teams had more feeders than average. Ride the wave.

Share Your Verdict

Only 29% of players are this lucky.

Compare with your duo

You're 17% lucky — dare them to check theirs

Last games

Last updated: 45 days ago

Data may be outdated, click Refresh

Recent Form

Blue Team

Red Team— Your team

Lucian champion

LucianADC diluje proszkiem

6 / 11 / 7

5.3/10

Impact Breakdown

Combat
2.2
Involvement
9.1
Output
10.0
Economy
10.0
Utility
3.6
Death Penalty -1.7
Total 5.3

Blue Team

Red Team— Your team

Zyra champion

ZyraJG diluje proszkiem

0 / 4 / 8

6.8/10

Impact Breakdown

Combat
3.2
Involvement
5.6
Output
10.0
Economy
9.7
Utility
10.0
Death Penalty -0.6
Total 6.8
1h 08min break

Blue Team— Your team

Bel'Veth champion

Bel'VethJG diluje proszkiem

8 / 5 / 5

7.1/10

Impact Breakdown

Combat
4.3
Involvement
8.3
Output
10.0
Economy
10.0
Utility
8.7
Death Penalty -0.8
Total 7.1

Red Team

9 days later

Blue Team

Red Team— Your team

Gragas champion

GragasTOP diluje proszkiem

3 / 8 / 5

5.0/10

Impact Breakdown

Combat
1.8
Involvement
6.3
Output
10.0
Economy
8.5
Utility
6.3
Death Penalty -1.2
Total 5.0
next day

Blue Team— Your team

Ambessa champion

AmbessaTOP diluje proszkiem

0 / 9 / 0

Very low KDA with many deaths
2.1/10

Impact Breakdown

Combat
0.0
Involvement
0.0
Output
9.0
Economy
6.2
Utility
2.9
Death Penalty -1.3
Total 2.1

Red Team

11 days later

Blue Team

Red Team— Your team

Fiora champion

FioraTOP diluje proszkiem

6 / 7 / 2

6.1/10

Impact Breakdown

Combat
2.0
Involvement
4.4
Output
10.0
Economy
9.7
Utility
10.0
Death Penalty -1.1
Total 6.1
10 days later

Blue Team— Your team

Syndra champion

SyndraMID diluje proszkiem

15 / 5 / 6

8.2/10

Impact Breakdown

Combat
7.0
Involvement
7.8
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.8
Total 8.2

Red Team

1h 35min break

Blue Team

Red Team— Your team

Zyra champion

ZyraJG diluje proszkiem

4 / 5 / 10

6.8/10

Impact Breakdown

Combat
4.7
Involvement
5.2
Output
9.4
Economy
9.6
Utility
9.7
Death Penalty -0.8
Total 6.8
next day

Blue Team

Red Team— Your team

Zyra champion

ZyraJG diluje proszkiem

6 / 10 / 9

6.3/10

Impact Breakdown

Combat
2.7
Involvement
8.0
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.5
Total 6.3

Blue Team— Your team

Zyra champion

ZyraJG diluje proszkiem

8 / 11 / 14

5.8/10

Impact Breakdown

Combat
3.7
Involvement
5.1
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.7
Total 5.8

Red Team

6h 35min break

Blue Team

Red Team— Your team

Zyra champion

ZyraJG diluje proszkiem

0 / 3 / 4

5.2/10

Impact Breakdown

Combat
2.0
Involvement
7.6
Output
10.0
Economy
9.4
Utility
4.0
Death Penalty -0.5
Total 5.2

Blue Team— Your team

Zyra champion

ZyraJG diluje proszkiem

7 / 7 / 11

7.0/10

Impact Breakdown

Combat
4.5
Involvement
7.3
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.1
Total 7.0

Red Team

Blue Team

Red Team— Your team

Zyra champion

ZyraJG diluje proszkiem

10 / 4 / 14

8.1/10

Impact Breakdown

Combat
9.6
Involvement
6.8
Output
10.0
Economy
10.0
Utility
8.1
Death Penalty -0.6
Total 8.1

Blue Team— Your team

Zyra champion

ZyraJG diluje proszkiem

9 / 2 / 5

7.2/10

Impact Breakdown

Combat
9.3
Involvement
7.5
Output
10.0
Economy
10.0
Utility
4.0
Death Penalty -0.3
Total 7.2

Red Team

Blue Team— Your team

Zyra champion

ZyraJG diluje proszkiem

8 / 3 / 22

Controlled key objectives all gameDamage far above team average
9.4/10

Impact Breakdown

Combat
10.0
Involvement
9.3
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.5
Total 9.4

Red Team

Best KDA

Blue Team— Your team

Zyra champion

ZyraJG diluje proszkiem

6 / 4 / 7

6.9/10

Impact Breakdown

Combat
5.2
Involvement
4.6
Output
10.0
Economy
10.0
Utility
9.1
Death Penalty -0.6
Total 6.9

Red Team

Blue Team— Your team

Talon champion

TalonJG diluje proszkiem

4 / 9 / 8

4.4/10

Impact Breakdown

Combat
2.4
Involvement
4.6
Output
10.0
Economy
8.9
Utility
6.1
Death Penalty -1.3
Total 4.4

Red Team

Longest game
next day

Blue Team— Your team

Hecarim champion

HecarimJG diluje proszkiem

17 / 6 / 19

Damage far above team averageInvolved in most team kills
7.8/10

Impact Breakdown

Combat
10.0
Involvement
8.3
Output
10.0
Economy
10.0
Utility
6.9
Death Penalty -0.9
Total 7.8

Red Team

Blue Team

Red Team— Your team

Zed champion

ZedMID diluje proszkiem

9 / 3 / 2

6.9/10

Impact Breakdown

Combat
5.5
Involvement
3.8
Output
10.0
Economy
10.0
Utility
7.3
Death Penalty -0.5
Total 6.9
3h 00min break

Blue Team

Red Team— Your team

Samira champion

SamiraADC diluje proszkiem

19 / 8 / 4

7.2/10

Impact Breakdown

Combat
5.1
Involvement
7.3
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.2
Total 7.2

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