Menmaokabe#EUW

EUW

21W / 26L

47 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 47 eligible games Patch 16.12–16.15 Full sample Method v1
Matches fetched 50
Eligible for analysis 47

Excluded matches

Remake (under 5 minutes) 3

45 games use an estimated patch

95% interval for the balance score −14% to +31%
Data last updated 30 days ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

44%

21W · 26L

21 wins, 26 losses — a 44% win rate. It's been a rough stretch.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

35

23

19 of 47 games had teammate feeders (40%)

15 of 47 games had enemy feeders (31%)

Your Team
Enemy Team

Your teammates fed more often than the enemy. The odds were stacked against you.

03The Mirror

Before the verdict, let's see what the mirror says.

7
3
36
You fed 1 2%
You carried 7 14%
You got carried 3 6%
Normal 36 76%

04Champion Curse Map

Which champions are cursed — and which are blessed

Rammus champion

Rammus

9 games

33%

Blessed

67% WR · 6.4 Impact · 2 Carry
Master Yi champion

Master Yi

21 games

29%

Cursed

38% WR · 5.5 Impact · 4 Carry · 1 Feeder
Nocturne champion

Nocturne

9 games

11%

Lucky

44% WR · 7.1 Impact · 1 Carry
Warwick champion

Warwick

3 games

Play 2 more games to unlock

Amumu champion

Amumu

2 games

Play 3 more games to unlock

05Role Curse Map

Which roles are cursed — and which are blessed

JG

46 games

9%

Loser Q

46% WR · 6.1 Impact · 7 Carry · 1 Feeder

So what does it all add up to?

The Verdict

Loser's Queue Index

9%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 9% in Loser Q — dare them to check theirs

Last games

Last updated: 30 days ago

Data may be outdated, click Refresh

Recent Form

Blue Team

Red Team— Your team

Master Yi champion

Master YiJG Menmaokabe

12 / 9 / 5

5.6/10

Impact Breakdown

Combat
3.4
Involvement
9.9
Output
10.0
Economy
10.0
Utility
5.6
Death Penalty -1.3
Total 5.6

Blue Team— Your team

Master Yi champion

Master YiJG Menmaokabe

6 / 3 / 3

6.3/10

Impact Breakdown

Combat
4.5
Involvement
6.7
Output
6.1
Economy
10.0
Utility
8.0
Death Penalty -0.5
Total 6.3

Red Team

9 days later

Blue Team

Red Team— Your team

Nocturne champion

NocturneJG Menmaokabe

11 / 6 / 13

Controlled key objectives all gameInvolved in most team kills
7.6/10

Impact Breakdown

Combat
6.9
Involvement
6.7
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.9
Total 7.6
2h 56min break

Blue Team— Your team

Nocturne champion

NocturneJG Menmaokabe

9 / 4 / 13

7.6/10

Impact Breakdown

Combat
8.8
Involvement
8.6
Output
10.0
Economy
10.0
Utility
6.0
Death Penalty -0.6
Total 7.6

Red Team

Blue Team— Your team

Nocturne champion

NocturneJG Menmaokabe

4 / 7 / 6

5.4/10

Impact Breakdown

Combat
2.5
Involvement
5.8
Output
9.0
Economy
9.5
Utility
7.9
Death Penalty -1.1
Total 5.4

Red Team

3 days later

Blue Team— Your team

Nocturne champion

NocturneJG Menmaokabe

10 / 4 / 11

7.9/10

Impact Breakdown

Combat
8.4
Involvement
7.0
Output
10.0
Economy
10.0
Utility
8.4
Death Penalty -0.6
Total 7.9

Red Team

Longest game
next day

Blue Team

Red Team— Your team

Nocturne champion

NocturneJG Menmaokabe

10 / 0 / 12

9.8/10

Impact Breakdown

Combat
10.0
Involvement
9.2
Output
10.0
Economy
10.0
Utility
10.0
Total 9.8
Best KDA

Blue Team— Your team

Nocturne champion

NocturneJG Menmaokabe

11 / 5 / 10

7.6/10

Impact Breakdown

Combat
7.0
Involvement
5.6
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.8
Total 7.6

Red Team

3 days later

Blue Team

Red Team— Your team

Nocturne champion

NocturneJG Menmaokabe

8 / 6 / 16

7.6/10

Impact Breakdown

Combat
6.9
Involvement
7.1
Output
10.0
Economy
10.0
Utility
9.5
Death Penalty -0.9
Total 7.6

Blue Team

Red Team— Your team

Warwick champion

WarwickJG Menmaokabe

9 / 10 / 9

5.7/10

Impact Breakdown

Combat
3.3
Involvement
10.0
Output
9.6
Economy
10.0
Utility
6.5
Death Penalty -1.5
Total 5.7
2h 36min break

Blue Team— Your team

Nocturne champion

NocturneJG Menmaokabe

1 / 3 / 0

3.2/10

Impact Breakdown

Combat
0.5
Involvement
2.7
Output
5.2
Economy
8.4
Utility
4.7
Death Penalty -0.5
Total 3.2

Red Team

Blue Team— Your team

Warwick champion

WarwickJG Menmaokabe

17 / 9 / 16

7.2/10

Impact Breakdown

Combat
6.6
Involvement
9.2
Output
10.0
Economy
10.0
Utility
8.7
Death Penalty -1.3
Total 7.2

Red Team

1h 29min break

Blue Team

Red Team— Your team

Warwick champion

WarwickJG Menmaokabe

4 / 4 / 9

7.0/10

Impact Breakdown

Combat
5.2
Involvement
6.2
Output
7.5
Economy
9.5
Utility
10.0
Death Penalty -0.6
Total 7.0

Blue Team— Your team

Nocturne champion

NocturneJG Menmaokabe

3 / 0 / 2

7.6/10

Impact Breakdown

Combat
10.0
Involvement
3.2
Output
3.4
Economy
9.4
Utility
10.0
Total 7.6

Red Team

19 days later

Blue Team

Red Team— Your team

Rammus champion

RammusJG Menmaokabe

3 / 4 / 13

6.1/10

Impact Breakdown

Combat
6.4
Involvement
7.9
Output
6.2
Economy
8.4
Utility
6.0
Death Penalty -0.6
Total 6.1

Blue Team— Your team

Rammus champion

RammusJG Menmaokabe

6 / 4 / 16

7.6/10

Impact Breakdown

Combat
8.8
Involvement
8.4
Output
8.2
Economy
10.0
Utility
7.2
Death Penalty -0.6
Total 7.6

Red Team

6 days later

Blue Team— Your team

Rammus champion

RammusJG Menmaokabe

2 / 3 / 16

6.8/10

Impact Breakdown

Combat
9.0
Involvement
7.1
Output
7.2
Economy
9.1
Utility
5.3
Death Penalty -0.5
Total 6.8

Red Team

Blue Team

Red Team— Your team

Rammus champion

RammusJG Menmaokabe

5 / 2 / 12

Controlled key objectives all gameInvolved in most team kills
8.7/10

Impact Breakdown

Combat
10.0
Involvement
6.7
Output
8.3
Economy
9.5
Utility
10.0
Death Penalty -0.3
Total 8.7
5h 26min break

Blue Team— Your team

Mordekaiser champion

MordekaiserTOP Menmaokabe

1 / 5 / 1

3.8/10

Impact Breakdown

Combat
0.7
Involvement
2.7
Output
7.3
Economy
7.5
Utility
5.7
Death Penalty -0.8
Total 3.8

Red Team

Blue Team

Red Team— Your team

Rammus champion

RammusJG Menmaokabe

0 / 0 / 0

1.3/10

Impact Breakdown

Combat
0.0
Involvement
0.0
Output
2.0
Economy
8.1
Utility
0.7
Total 1.3

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