Koyomi#444

EUW

25W / 23L

48 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 48 eligible games Patch 16.16–16.18 Full sample Method v1
Matches fetched 50
Eligible for analysis 48

Excluded matches

Remake (under 5 minutes) 2
95% interval for the balance score −38% to +9%
Data last updated 1 hour ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

52%

25W · 23L

25 wins, 23 losses — a 52% win rate.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

29

41

14 of 48 games had teammate feeders (29%)

21 of 48 games had enemy feeders (43%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

6
39
You fed 2 4%
You carried 6 12%
You got carried 1 2%
Normal 39 81%

04Champion Curse Map

Which champions are cursed — and which are blessed

Talon champion

Talon

7 games

43%

MEGA CURSED

29% WR · 5.0 Impact · 1 Carry · 1 Feeder
Ekko champion

Ekko

33 games

33%

Blessed

58% WR · 6.7 Impact · 4 Carry · 1 Feeder
Diana champion

Diana

6 games

33%

Cursed

33% WR · 5.1 Impact

05Role Curse Map

Which roles are cursed — and which are blessed

MID

33 games

33%

Blessed

58% WR · 6.7 Impact · 4 Carry · 1 Feeder
JG

15 games

27%

Cursed

40% WR · 5.6 Impact · 2 Carry · 1 Feeder

So what does it all add up to?

The Verdict

Winner's Queue Index

15%

Enemy teams had more feeders than average. Ride the wave.

Share Your Verdict

Only 28% of players are this lucky.

Compare with your duo

You're 15% lucky — dare them to check theirs

Last games

Last updated: 1 hour ago

Recent Form

Blue Team— Your team

Diana champion

DianaJG Koyomi

4 / 5 / 0

4.8/10

Impact Breakdown

Combat
1.3
Involvement
4.8
Output
7.6
Economy
10.0
Utility
6.9
Death Penalty -0.8
Total 4.8

Red Team

1h 01min break

Blue Team

Red Team— Your team

Lillia champion

LilliaJG Koyomi

22 / 2 / 8

Controlled key objectives all gameSecured a huge share of team kills
9.2/10

Impact Breakdown

Combat
10.0
Involvement
7.7
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.3
Total 9.2
Best KDA
next day

Blue Team— Your team

Diana champion

DianaJG Koyomi

9 / 5 / 11

7.2/10

Impact Breakdown

Combat
6.7
Involvement
4.4
Output
10.0
Economy
10.0
Utility
9.5
Death Penalty -0.8
Total 7.2

Red Team

1h 21min break

Blue Team— Your team

Diana champion

DianaJG Koyomi

5 / 5 / 5

5.5/10

Impact Breakdown

Combat
3.3
Involvement
3.3
Output
9.4
Economy
9.9
Utility
7.9
Death Penalty -0.8
Total 5.5

Red Team

Blue Team

Red Team— Your team

Diana champion

DianaJG Koyomi

8 / 7 / 6

5.5/10

Impact Breakdown

Combat
3.5
Involvement
5.3
Output
10.0
Economy
10.0
Utility
7.1
Death Penalty -1.1
Total 5.5

Blue Team

Red Team— Your team

Diana champion

DianaJG Koyomi

3 / 5 / 1

2.8/10

Impact Breakdown

Combat
1.3
Involvement
3.6
Output
5.4
Economy
10.0
Utility
2.3
Death Penalty -0.8
Total 2.8

Blue Team

Red Team— Your team

Diana champion

DianaJG Koyomi

3 / 4 / 0

4.7/10

Impact Breakdown

Combat
1.2
Involvement
3.3
Output
8.7
Economy
9.5
Utility
6.8
Death Penalty -0.6
Total 4.7
next day

Blue Team— Your team

Talon champion

TalonJG Koyomi

10 / 1 / 5

Controlled key objectives all gameKDA far above team average
8.8/10

Impact Breakdown

Combat
10.0
Involvement
4.8
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.2
Total 8.8

Red Team

Blue Team

Red Team— Your team

Talon champion

TalonJG Koyomi

7 / 7 / 0

4.0/10

Impact Breakdown

Combat
1.8
Involvement
6.2
Output
10.0
Economy
10.0
Utility
2.8
Death Penalty -1.1
Total 4.0

Blue Team— Your team

Talon champion

TalonJG Koyomi

8 / 7 / 1

3.4/10

Impact Breakdown

Combat
2.3
Involvement
4.6
Output
8.7
Economy
10.0
Utility
2.1
Death Penalty -1.1
Total 3.4

Red Team

Blue Team

Red Team— Your team

Talon champion

TalonJG Koyomi

0 / 0 / 0

Low KDA and minimal damage
1.1/10

Impact Breakdown

Combat
0.0
Involvement
0.0
Output
0.0
Economy
8.7
Utility
0.7
Total 1.1
next day

Blue Team

Red Team— Your team

Talon champion

TalonJG Koyomi

12 / 5 / 8

7.3/10

Impact Breakdown

Combat
6.7
Involvement
4.4
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.8
Total 7.3
Longest game

Blue Team— Your team

Talon champion

TalonJG Koyomi

18 / 5 / 7

Controlled key objectives all gameInvolved in most team kills
8.2/10

Impact Breakdown

Combat
8.3
Involvement
6.9
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.8
Total 8.2

Red Team

Blue Team

Red Team— Your team

Talon champion

TalonJG Koyomi

1 / 2 / 0

2.4/10

Impact Breakdown

Combat
0.7
Involvement
0.8
Output
4.9
Economy
8.3
Utility
2.8
Death Penalty -0.3
Total 2.4
next day

Blue Team

Red Team— Your team

Ekko champion

EkkoMID Koyomi

7 / 5 / 5

6.1/10

Impact Breakdown

Combat
4.0
Involvement
6.7
Output
10.0
Economy
9.4
Utility
4.9
Death Penalty -0.8
Total 6.1

Blue Team

Red Team— Your team

Ekko champion

EkkoMID Koyomi

2 / 3 / 4

5.2/10

Impact Breakdown

Combat
3.0
Involvement
4.0
Output
10.0
Economy
9.8
Utility
1.7
Death Penalty -0.5
Total 5.2
next day

Blue Team— Your team

Ekko champion

EkkoMID Koyomi

14 / 4 / 1

Secured a huge share of team killsDamage far above team average
7.5/10

Impact Breakdown

Combat
6.0
Involvement
7.4
Output
10.0
Economy
10.0
Utility
7.5
Death Penalty -0.6
Total 7.5

Red Team

Blue Team

Red Team— Your team

Ekko champion

EkkoMID Koyomi

6 / 7 / 7

5.0/10

Impact Breakdown

Combat
3.3
Involvement
5.0
Output
10.0
Economy
8.6
Utility
3.5
Death Penalty -1.1
Total 5.0
4 days later

Blue Team— Your team

Ekko champion

EkkoMID Koyomi

3 / 1 / 5

8.0/10

Impact Breakdown

Combat
8.0
Involvement
3.0
Output
9.0
Economy
10.0
Utility
10.0
Death Penalty -0.2
Total 8.0

Red Team

Blue Team— Your team

Ekko champion

EkkoMID Koyomi

11 / 6 / 8

7.1/10

Impact Breakdown

Combat
5.4
Involvement
6.2
Output
10.0
Economy
10.0
Utility
8.4
Death Penalty -0.9
Total 7.1

Red Team

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