Hayanie#6969

EUW

24W / 24L

48 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 48 eligible games Patch 16.11–16.20 Full sample Method v1
Matches fetched 50
Eligible for analysis 48

Excluded matches

Remake (under 5 minutes) 2

14 games use an estimated patch

95% interval for the balance score −21% to +25%
Data last updated 90 days ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

50%

24W · 24L

24 wins, 24 losses — a 50% win rate.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

26

25

17 of 48 games had teammate feeders (35%)

16 of 48 games had enemy feeders (33%)

Your Team
Enemy Team

Your teammates fed more often than the enemy. The odds were stacked against you.

03The Mirror

Before the verdict, let's see what the mirror says.

5
3
5
35
You fed 5 10%
You carried 3 6%
You got carried 5 10%
Normal 35 72%

04Champion Curse Map

Which champions are cursed — and which are blessed

Seraphine champion

Seraphine

10 games

10%

Winner Q

70% WR · 7.5 Impact · 1 Carry
Rell champion

Rell

22 games

0%

Balanced

45% WR · 6.8 Impact · 2 Carry · 4 Feeder

05Role Curse Map

Which roles are cursed — and which are blessed

SUP

46 games

0%

Balanced

52% WR · 6.8 Impact · 3 Carry · 4 Feeder

So what does it all add up to?

The Verdict

Loser's Queue Index

2%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 2% in Loser Q — dare them to check theirs

Last games

Last updated: 90 days ago

Data may be outdated, click Refresh

Recent Form

Blue Team

Red Team— Your team

Nami champion

NamiSUP Hayanie

2 / 8 / 21

6.9/10

Impact Breakdown

Combat
5.1
Involvement
8.5
Output
5.2
Economy
8.0
Utility
10.0
Death Penalty -1.2
Total 6.9
11 days later

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP Hayanie

0 / 8 / 15

5.7/10

Impact Breakdown

Combat
3.3
Involvement
7.7
Output
6.1
Economy
6.9
Utility
8.8
Death Penalty -1.2
Total 5.7
106 days later

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP Hayanie

3 / 6 / 15

7.0/10

Impact Breakdown

Combat
5.1
Involvement
7.3
Output
7.8
Economy
8.8
Utility
10.0
Death Penalty -0.9
Total 7.0
4 days later

Blue Team

Red Team— Your team

Nami champion

NamiSUP TightCorner

0 / 7 / 17

6.4/10

Impact Breakdown

Combat
4.3
Involvement
7.8
Output
5.9
Economy
7.0
Utility
9.4
Death Penalty -1.1
Total 6.4

Blue Team

Red Team— Your team

Rell champion

RellSUP TightCorner

4 / 10 / 28

7.1/10

Impact Breakdown

Combat
5.8
Involvement
9.7
Output
6.6
Economy
8.1
Utility
10.0
Death Penalty -1.5
Total 7.1
Longest game
next day

Blue Team

Red Team— Your team

Rell champion

RellSUP TightCorner

3 / 11 / 22

5.6/10

Impact Breakdown

Combat
4.2
Involvement
7.2
Output
8.4
Economy
8.0
Utility
8.9
Death Penalty -1.7
Total 5.6
next day

Blue Team

Red Team— Your team

Rell champion

RellSUP TightCorner

1 / 7 / 12

High deaths with insufficient vision
5.3/10

Impact Breakdown

Combat
3.3
Involvement
8.7
Output
8.1
Economy
7.4
Utility
6.5
Death Penalty -1.1
Total 5.3

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP TightCorner

7 / 6 / 18

8.1/10

Impact Breakdown

Combat
7.1
Involvement
8.8
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.9
Total 8.1

Blue Team

Red Team— Your team

Orianna champion

OriannaSUP TightCorner

2 / 1 / 7

5.9/10

Impact Breakdown

Combat
9.0
Involvement
5.5
Output
8.1
Economy
8.5
Utility
4.1
Death Penalty -0.2
Total 5.9

Blue Team

Red Team— Your team

Alistar champion

AlistarSUP TightCorner

1 / 12 / 24

5.9/10

Impact Breakdown

Combat
3.8
Involvement
8.3
Output
5.2
Economy
7.2
Utility
10.0
Death Penalty -1.8
Total 5.9

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP TightCorner

3 / 9 / 26

6.5/10

Impact Breakdown

Combat
5.8
Involvement
8.6
Output
8.4
Economy
9.4
Utility
8.5
Death Penalty -1.3
Total 6.5

Blue Team

Red Team— Your team

Rell champion

RellSUP TightCorner

2 / 10 / 19

5.8/10

Impact Breakdown

Combat
3.8
Involvement
7.0
Output
4.9
Economy
8.0
Utility
9.9
Death Penalty -1.5
Total 5.8
next day

Blue Team— Your team

Rell champion

RellSUP TightCorner

0 / 7 / 18

6.7/10

Impact Breakdown

Combat
4.5
Involvement
8.6
Output
3.6
Economy
6.9
Utility
10.0
Death Penalty -1.1
Total 6.7

Red Team

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP TightCorner

0 / 2 / 6

6.1/10

Impact Breakdown

Combat
4.0
Involvement
3.0
Output
6.4
Economy
6.7
Utility
10.0
Death Penalty -0.3
Total 6.1
1h 00min break

Blue Team— Your team

Seraphine champion

SeraphineSUP TightCorner

2 / 1 / 23

Vision far above team averageKDA far above team average
9.7/10

Impact Breakdown

Combat
10.0
Involvement
10.0
Output
9.5
Economy
8.3
Utility
10.0
Death Penalty -0.2
Total 9.7

Red Team

Best KDA
5h 23min break

Blue Team— Your team

Rell champion

RellSUP TightCorner

2 / 6 / 13

5.9/10

Impact Breakdown

Combat
4.3
Involvement
7.1
Output
6.1
Economy
7.5
Utility
8.3
Death Penalty -0.9
Total 5.9

Red Team

next day

Blue Team— Your team

Rell champion

RellSUP TightCorner

1 / 6 / 12

5.9/10

Impact Breakdown

Combat
3.7
Involvement
10.0
Output
6.6
Economy
7.4
Utility
6.7
Death Penalty -0.9
Total 5.9

Red Team

Blue Team

Red Team— Your team

Rell champion

RellSUP TightCorner

7 / 2 / 27

Vision far above team averageKDA far above team average
9.6/10

Impact Breakdown

Combat
10.0
Involvement
10.0
Output
8.1
Economy
10.0
Utility
10.0
Death Penalty -0.3
Total 9.6

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP TightCorner

4 / 2 / 26

9.4/10

Impact Breakdown

Combat
10.0
Involvement
9.5
Output
10.0
Economy
9.7
Utility
9.6
Death Penalty -0.3
Total 9.4
5h 01min break

Blue Team

Red Team— Your team

Nami champion

NamiSUP TightCorner

0 / 5 / 4

5.6/10

Impact Breakdown

Combat
1.3
Involvement
7.6
Output
4.9
Economy
6.5
Utility
8.9
Death Penalty -0.8
Total 5.6

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