GeneraL TOP 1#EUW

EUW

30W / 20L · 🔥 5 Win Streak

50 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 50 eligible games Patch 16.15–16.18 Full sample Method v1
Matches fetched 50
Eligible for analysis 50

No matches were excluded

95% interval for the balance score −21% to +25%
Data last updated 40 days ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

60%

30W · 20L

30 wins, 20 losses — a 60% win rate. A strong showing.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

28

30

20 of 50 games had teammate feeders (40%)

19 of 50 games had enemy feeders (38%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

4
4
41
You fed 4 8%
You carried 4 8%
You got carried 1 2%
Normal 41 82%

04Champion Curse Map

Which champions are cursed — and which are blessed

Mordekaiser champion

Mordekaiser

5 games

40%

Cursed

20% WR · 5.3 Impact
Teemo champion

Teemo

12 games

17%

Lucky

75% WR · 6.7 Impact · 1 Carry
Urgot champion

Urgot

15 games

7%

Loser Q

73% WR · 7.1 Impact · 2 Carry
Ambessa champion

Ambessa

5 games

0%

Balanced

60% WR · 6.9 Impact · 1 Carry
Yorick champion

Yorick

4 games

Play 1 more game to unlock

05Role Curse Map

Which roles are cursed — and which are blessed

TOP

50 games

2%

Loser Q

60% WR · 6.5 Impact · 4 Carry · 4 Feeder

So what does it all add up to?

The Verdict

Loser's Queue Index

2%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 2% in Loser Q — dare them to check theirs

Last games

Last updated: 40 days ago

Data may be outdated, click Refresh

🔥 5 Win Streak

Recent Form

Blue Team— Your team

Teemo champion

TeemoTOP GeneraL TOP 1

2 / 7 / 5

5.2/10

Impact Breakdown

Combat
1.8
Involvement
2.5
Output
10.0
Economy
9.9
Utility
7.9
Death Penalty -1.1
Total 5.2

Red Team

2 days later

Blue Team— Your team

Urgot champion

UrgotTOP GeneraL TOP 1

8 / 5 / 7

7.0/10

Impact Breakdown

Combat
5.0
Involvement
5.4
Output
10.0
Economy
10.0
Utility
8.8
Death Penalty -0.8
Total 7.0

Red Team

Blue Team— Your team

Urgot champion

UrgotTOP GeneraL TOP 1

5 / 3 / 3

7.0/10

Impact Breakdown

Combat
4.0
Involvement
3.2
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.5
Total 7.0

Red Team

30 days later

Blue Team— Your team

Mordekaiser champion

MordekaiserTOP GeneraL TOP 1

4 / 3 / 6

6.7/10

Impact Breakdown

Combat
5.0
Involvement
3.0
Output
10.0
Economy
10.0
Utility
7.6
Death Penalty -0.5
Total 6.7

Red Team

Blue Team

Red Team— Your team

Rumble champion

RumbleTOP GeneraL TOP 1

8 / 6 / 14

6.9/10

Impact Breakdown

Combat
6.3
Involvement
5.3
Output
10.0
Economy
10.0
Utility
7.7
Death Penalty -0.9
Total 6.9

Blue Team— Your team

K'Sante champion

K'SanteTOP GeneraL TOP 1

1 / 8 / 5

High death rate with low KDA
3.2/10

Impact Breakdown

Combat
1.3
Involvement
3.5
Output
6.6
Economy
8.2
Utility
3.9
Death Penalty -1.2
Total 3.2

Red Team

Blue Team— Your team

K'Sante champion

K'SanteTOP GeneraL TOP 1

2 / 2 / 1

4.4/10

Impact Breakdown

Combat
2.0
Involvement
3.1
Output
5.3
Economy
9.4
Utility
4.9
Death Penalty -0.3
Total 4.4

Red Team

Blue Team— Your team

Yorick champion

YorickTOP GeneraL TOP 1

1 / 4 / 1

5.5/10

Impact Breakdown

Combat
0.8
Involvement
1.9
Output
10.0
Economy
10.0
Utility
8.5
Death Penalty -0.6
Total 5.5

Red Team

Blue Team

Red Team— Your team

Ambessa champion

AmbessaTOP GeneraL TOP 1

11 / 5 / 4

Converted pressure into towers and objectivesDamage far above team average
7.0/10

Impact Breakdown

Combat
5.0
Involvement
7.1
Output
10.0
Economy
10.0
Utility
7.6
Death Penalty -0.8
Total 7.0

Blue Team— Your team

Teemo champion

TeemoTOP GeneraL TOP 1

3 / 4 / 6

6.7/10

Impact Breakdown

Combat
3.6
Involvement
2.9
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.6
Total 6.7

Red Team

next day

Blue Team— Your team

Ambessa champion

AmbessaTOP GeneraL TOP 1

10 / 1 / 2

Converted pressure into towers and objectivesDamage far above team average
9.2/10

Impact Breakdown

Combat
10.0
Involvement
5.3
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.2
Total 9.2

Red Team

Best KDA

Blue Team— Your team

Urgot champion

UrgotTOP GeneraL TOP 1

4 / 4 / 1

5.4/10

Impact Breakdown

Combat
2.0
Involvement
4.2
Output
10.0
Economy
10.0
Utility
5.6
Death Penalty -0.6
Total 5.4

Red Team

Blue Team— Your team

Mordekaiser champion

MordekaiserTOP GeneraL TOP 1

2 / 6 / 2

4.5/10

Impact Breakdown

Combat
1.1
Involvement
2.8
Output
10.0
Economy
8.9
Utility
5.6
Death Penalty -0.9
Total 4.5

Red Team

Blue Team

Red Team— Your team

Teemo champion

TeemoTOP GeneraL TOP 1

5 / 4 / 3

6.9/10

Impact Breakdown

Combat
3.2
Involvement
5.6
Output
10.0
Economy
10.0
Utility
9.6
Death Penalty -0.6
Total 6.9

Blue Team— Your team

Yorick champion

YorickTOP GeneraL TOP 1

5 / 6 / 1

6.2/10

Impact Breakdown

Combat
1.7
Involvement
4.7
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.9
Total 6.2

Red Team

Blue Team— Your team

Urgot champion

UrgotTOP GeneraL TOP 1

4 / 3 / 9

7.8/10

Impact Breakdown

Combat
6.5
Involvement
4.2
Output
10.0
Economy
10.0
Utility
9.8
Death Penalty -0.5
Total 7.8

Red Team

Blue Team

Red Team— Your team

Yorick champion

YorickTOP GeneraL TOP 1

3 / 5 / 4

6.3/10

Impact Breakdown

Combat
2.3
Involvement
3.3
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.8
Total 6.3

Blue Team— Your team

Annie champion

AnnieTOP GeneraL TOP 1

2 / 12 / 7

Very low KDA with many deaths
3.9/10

Impact Breakdown

Combat
1.4
Involvement
3.9
Output
10.0
Economy
7.8
Utility
6.6
Death Penalty -1.8
Total 3.9

Red Team

Longest game

Blue Team

Red Team— Your team

Teemo champion

TeemoTOP GeneraL TOP 1

5 / 4 / 1

5.3/10

Impact Breakdown

Combat
2.4
Involvement
4.7
Output
10.0
Economy
10.0
Utility
4.2
Death Penalty -0.6
Total 5.3

Blue Team

Red Team— Your team

Ambessa champion

AmbessaTOP GeneraL TOP 1

1 / 7 / 3

4.2/10

Impact Breakdown

Combat
1.0
Involvement
4.4
Output
10.0
Economy
8.2
Utility
4.6
Death Penalty -1.1
Total 4.2

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