Flexie#420

EUW

23W / 25L

48 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 48 eligible games Patch 16.11–16.12 Full sample Method v1
Matches fetched 50
Eligible for analysis 48

Excluded matches

Remake (under 5 minutes) 2
95% interval for the balance score −30% to +13%
Data last updated 20 days ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

47%

23W · 25L

23 wins, 25 losses — a 47% win rate.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

17

27

13 of 48 games had teammate feeders (27%)

17 of 48 games had enemy feeders (35%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

5
3
38
You fed 5 10%
You carried 2 4%
You got carried 3 6%
Normal 38 79%

04Champion Curse Map

Which champions are cursed — and which are blessed

Milio champion

Milio

10 games

40%

Blessed

70% WR · 6.7 Impact · 1 Carry
Lulu champion

Lulu

6 games

33%

Blessed

33% WR · 5.6 Impact
Rell champion

Rell

7 games

14%

Unlucky

43% WR · 6.1 Impact · 1 Feeder
Braum champion

Braum

5 games

0%

Balanced

40% WR · 5.9 Impact · 1 Feeder
Leona champion

Leona

4 games

Play 1 more game to unlock

05Role Curse Map

Which roles are cursed — and which are blessed

SUP

48 games

8%

Winner Q

48% WR · 6.1 Impact · 2 Carry · 5 Feeder

So what does it all add up to?

The Verdict

Winner's Queue Index

8%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 8% in Winner Q — dare them to check theirs

Last games

Last updated: 20 days ago

Data may be outdated, click Refresh

Recent Form

Blue Team

Red Team— Your team

Milio champion

MilioSUP Flexie

0 / 5 / 26

Vision far above team averageKDA far above team average
7.9/10

Impact Breakdown

Combat
8.7
Involvement
10.0
Output
3.3
Economy
6.8
Utility
8.8
Death Penalty -0.8
Total 7.9
2 days later

Blue Team— Your team

Milio champion

MilioSUP Flexie

0 / 6 / 15

5.8/10

Impact Breakdown

Combat
4.3
Involvement
7.4
Output
3.8
Economy
6.2
Utility
8.1
Death Penalty -0.9
Total 5.8

Red Team

Blue Team— Your team

Milio champion

MilioSUP Flexie

1 / 7 / 10

5.3/10

Impact Breakdown

Combat
2.8
Involvement
9.8
Output
1.9
Economy
6.8
Utility
6.9
Death Penalty -1.1
Total 5.3

Red Team

5 days later

Blue Team— Your team

Braum champion

BraumSUP Flexie

1 / 9 / 22

6.4/10

Impact Breakdown

Combat
4.6
Involvement
9.3
Output
5.6
Economy
7.2
Utility
9.1
Death Penalty -1.3
Total 6.4

Red Team

Blue Team— Your team

Braum champion

BraumSUP Flexie

2 / 10 / 17

5.0/10

Impact Breakdown

Combat
3.5
Involvement
6.2
Output
5.7
Economy
7.3
Utility
8.6
Death Penalty -1.5
Total 5.0

Red Team

Blue Team— Your team

Milio champion

MilioSUP Flexie

0 / 4 / 10

5.9/10

Impact Breakdown

Combat
4.0
Involvement
4.2
Output
2.4
Economy
7.1
Utility
10.0
Death Penalty -0.6
Total 5.9

Red Team

next day

Blue Team— Your team

Milio champion

MilioSUP Flexie

2 / 5 / 11

5.8/10

Impact Breakdown

Combat
4.3
Involvement
6.2
Output
2.9
Economy
8.2
Utility
8.4
Death Penalty -0.8
Total 5.8

Red Team

5 days later

Blue Team— Your team

Rell champion

RellSUP Flexie

3 / 11 / 11

High deaths with insufficient vision
4.7/10

Impact Breakdown

Combat
2.3
Involvement
8.1
Output
7.4
Economy
7.8
Utility
7.3
Death Penalty -1.7
Total 4.7

Red Team

Blue Team

Red Team— Your team

Milio champion

MilioSUP Flexie

2 / 4 / 27

8.8/10

Impact Breakdown

Combat
10.0
Involvement
9.4
Output
3.2
Economy
8.1
Utility
10.0
Death Penalty -0.6
Total 8.8

Blue Team

Red Team— Your team

Rell champion

RellSUP Flexie

4 / 5 / 21

7.8/10

Impact Breakdown

Combat
8.3
Involvement
7.1
Output
5.4
Economy
8.7
Utility
10.0
Death Penalty -0.8
Total 7.8

Blue Team

Red Team— Your team

Rell champion

RellSUP Flexie

1 / 7 / 17

5.8/10

Impact Breakdown

Combat
4.5
Involvement
10.0
Output
7.4
Economy
7.2
Utility
6.1
Death Penalty -1.1
Total 5.8
4h 02min break

Blue Team

Red Team— Your team

Braum champion

BraumSUP Flexie

0 / 1 / 17

8.0/10

Impact Breakdown

Combat
10.0
Involvement
6.7
Output
4.3
Economy
8.1
Utility
8.5
Death Penalty -0.2
Total 8.0
Best KDA

Blue Team

Red Team— Your team

Leona champion

LeonaSUP Flexie

0 / 10 / 1

Very low KDA with many deaths
3.0/10

Impact Breakdown

Combat
0.2
Involvement
1.3
Output
4.2
Economy
5.6
Utility
9.1
Death Penalty -1.5
Total 3.0

Blue Team— Your team

Leona champion

LeonaSUP Flexie

3 / 7 / 13

6.2/10

Impact Breakdown

Combat
4.0
Involvement
6.3
Output
5.2
Economy
8.0
Utility
10.0
Death Penalty -1.1
Total 6.2

Red Team

3 days later

Blue Team— Your team

Nautilus champion

NautilusSUP Flexie

2 / 14 / 15

High deaths with insufficient visionHigh death rate with low KDA
4.0/10

Impact Breakdown

Combat
2.3
Involvement
7.6
Output
5.5
Economy
6.7
Utility
7.6
Death Penalty -2.1
Total 4.0

Red Team

Blue Team— Your team

Thresh champion

ThreshSUP Flexie

0 / 5 / 8

4.3/10

Impact Breakdown

Combat
2.7
Involvement
5.9
Output
4.3
Economy
5.8
Utility
6.0
Death Penalty -0.8
Total 4.3

Red Team

Blue Team— Your team

Morgana champion

MorganaSUP Flexie

5 / 8 / 30

7.5/10

Impact Breakdown

Combat
7.8
Involvement
9.2
Output
10.0
Economy
9.1
Utility
8.9
Death Penalty -1.2
Total 7.5

Red Team

Longest game

Blue Team

Red Team— Your team

Zyra champion

ZyraSUP Flexie

3 / 10 / 14

High deaths with insufficient vision
3.9/10

Impact Breakdown

Combat
3.1
Involvement
7.8
Output
10.0
Economy
8.3
Utility
4.3
Death Penalty -1.5
Total 3.9

Blue Team— Your team

Milio champion

MilioSUP Flexie

1 / 3 / 16

7.3/10

Impact Breakdown

Combat
8.5
Involvement
6.5
Output
3.3
Economy
7.5
Utility
8.8
Death Penalty -0.5
Total 7.3

Red Team

Blue Team— Your team

Senna champion

SennaSUP Flexie

11 / 10 / 28

7.3/10

Impact Breakdown

Combat
7.1
Involvement
8.3
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.5
Total 7.3

Red Team

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