Faczko#EUW

EUW

30W / 20L

50 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 50 eligible games Patch 16.6–16.10 Full sample Method v1
Matches fetched 50
Eligible for analysis 50

No matches were excluded

15 games with unknown patch

95% interval for the balance score −30% to +10%
Data last updated 20 days ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

60%

30W · 20L

30 wins, 20 losses — a 60% win rate. A strong showing.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

19

28

12 of 50 games had teammate feeders (24%)

17 of 50 games had enemy feeders (34%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

4
3
4
39
You fed 4 8%
You carried 3 6%
You got carried 4 8%
Normal 39 78%

04Champion Curse Map

Which champions are cursed — and which are blessed

Gangplank champion

Gangplank

7 games

29%

Blessed

71% WR · 7.2 Impact · 3 Carry
Nasus champion

Nasus

37 games

8%

Winner Q

57% WR · 6.2 Impact · 2 Feeder

05Role Curse Map

Which roles are cursed — and which are blessed

TOP

50 games

10%

Winner Q

60% WR · 6.3 Impact · 3 Carry · 4 Feeder

So what does it all add up to?

The Verdict

Winner's Queue Index

10%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 10% in Winner Q — dare them to check theirs

Last games

Last updated: 20 days ago

Data may be outdated, click Refresh

Recent Form

Blue Team

Red Team— Your team

Vladimir champion

VladimirTOP Faczko

3 / 9 / 14

5.0/10

Impact Breakdown

Combat
3.4
Involvement
7.1
Output
10.0
Economy
9.4
Utility
4.1
Death Penalty -1.3
Total 5.0
28 days later

Blue Team— Your team

Nasus champion

NasusTOP Faczko

9 / 3 / 8

8.5/10

Impact Breakdown

Combat
8.5
Involvement
5.8
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.5
Total 8.5

Red Team

Blue Team

Red Team— Your team

Nasus champion

NasusTOP Faczko

0 / 5 / 1

Low KDA and minimal damage
2.2/10

Impact Breakdown

Combat
0.3
Involvement
2.2
Output
1.9
Economy
6.6
Utility
4.7
Death Penalty -0.8
Total 2.2
3 days later

Blue Team

Red Team— Your team

Nasus champion

NasusTOP Faczko

2 / 1 / 1

3.8/10

Impact Breakdown

Combat
3.0
Involvement
1.9
Output
5.9
Economy
8.8
Utility
1.4
Death Penalty -0.2
Total 3.8

Blue Team

Red Team— Your team

Nasus champion

NasusTOP Faczko

0 / 5 / 6

3.6/10

Impact Breakdown

Combat
2.0
Involvement
3.1
Output
1.9
Economy
8.3
Utility
7.2
Death Penalty -0.8
Total 3.6

Blue Team— Your team

Gangplank champion

GangplankTOP Faczko

16 / 2 / 10

Converted pressure into towers and objectivesSecured a huge share of team kills
9.6/10

Impact Breakdown

Combat
10.0
Involvement
9.4
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.3
Total 9.6

Red Team

Best KDA
next day

Blue Team— Your team

Nasus champion

NasusTOP Faczko

5 / 3 / 5

7.3/10

Impact Breakdown

Combat
5.0
Involvement
3.5
Output
10.0
Economy
10.0
Utility
9.7
Death Penalty -0.5
Total 7.3

Red Team

6 days later

Blue Team— Your team

Nasus champion

NasusTOP Faczko

8 / 5 / 4

7.1/10

Impact Breakdown

Combat
4.0
Involvement
5.9
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.8
Total 7.1

Red Team

Blue Team— Your team

Nasus champion

NasusTOP Faczko

4 / 4 / 3

4.9/10

Impact Breakdown

Combat
2.8
Involvement
2.3
Output
7.3
Economy
9.4
Utility
6.5
Death Penalty -0.6
Total 4.9
Lux champion

LuxMID D0NT CRY BRO

14 / 6 / 4

6.9/10

Impact Breakdown

Combat
5.1
Involvement
6.0
Output
10.0
Economy
10.0
Utility
8.3
Death Penalty -0.9
Total 6.9

Red Team

Blue Team— Your team

Nasus champion

NasusTOP Faczko

10 / 4 / 0

Secured a huge share of team killsDamage far above team average
7.5/10

Impact Breakdown

Combat
4.0
Involvement
7.0
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.6
Total 7.5

Red Team

Ashe champion

AsheADC become better

6 / 3 / 14

9.6/10

Impact Breakdown

Combat
10.0
Involvement
10.0
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.5
Total 9.6

Blue Team

Red Team— Your team

Nasus champion

NasusTOP Faczko

6 / 6 / 7

6.8/10

Impact Breakdown

Combat
3.7
Involvement
5.3
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.9
Total 6.8

Blue Team

Red Team— Your team

Nasus champion

NasusTOP Faczko

4 / 5 / 4

6.4/10

Impact Breakdown

Combat
2.7
Involvement
5.1
Output
8.5
Economy
10.0
Utility
10.0
Death Penalty -0.8
Total 6.4

Blue Team— Your team

Nasus champion

NasusTOP Faczko

3 / 1 / 4

8.0/10

Impact Breakdown

Combat
7.0
Involvement
4.4
Output
8.7
Economy
10.0
Utility
10.0
Death Penalty -0.2
Total 8.0

Red Team

7 days later

Blue Team

Red Team— Your team

Gangplank champion

GangplankTOP Faczko

1 / 10 / 8

4.5/10

Impact Breakdown

Combat
1.6
Involvement
2.7
Output
10.0
Economy
10.0
Utility
6.9
Death Penalty -1.5
Total 4.5
Longest game

Blue Team

Red Team— Your team

Gangplank champion

GangplankTOP Faczko

5 / 0 / 6

Converted pressure into towers and objectives
9.4/10

Impact Breakdown

Combat
10.0
Involvement
6.1
Output
10.0
Economy
10.0
Utility
10.0
Total 9.4

Blue Team

Red Team— Your team

Nasus champion

NasusTOP Faczko

0 / 3 / 1

5.0/10

Impact Breakdown

Combat
0.5
Involvement
3.3
Output
7.4
Economy
8.3
Utility
8.3
Death Penalty -0.5
Total 5.0
next day

Blue Team— Your team

Nasus champion

NasusTOP Faczko

0 / 3 / 1

4.1/10

Impact Breakdown

Combat
0.5
Involvement
1.0
Output
7.1
Economy
7.7
Utility
6.9
Death Penalty -0.5
Total 4.1

Red Team

Blue Team— Your team

Nasus champion

NasusTOP Faczko

7 / 6 / 2

6.5/10

Impact Breakdown

Combat
2.6
Involvement
5.7
Output
10.0
Economy
10.0
Utility
9.6
Death Penalty -0.9
Total 6.5

Red Team

Blue Team

Red Team— Your team

Nasus champion

NasusTOP Faczko

5 / 3 / 4

6.9/10

Impact Breakdown

Combat
4.5
Involvement
5.5
Output
10.0
Economy
10.0
Utility
7.6
Death Penalty -0.5
Total 6.9
5 days later

Blue Team

Red Team— Your team

Nasus champion

NasusTOP Faczko

8 / 3 / 5

8.0/10

Impact Breakdown

Combat
6.5
Involvement
5.4
Output
9.9
Economy
10.0
Utility
10.0
Death Penalty -0.5
Total 8.0

Extended History

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