FRACTUREUR2CRANE#BOSS

EUW

24W / 24L

48 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 48 eligible games Patch 16.12–16.13 Full sample Method v1
Matches fetched 50
Eligible for analysis 48

Excluded matches

Remake (under 5 minutes) 2
95% interval for the balance score −32% to +12%
Data last updated 2 hours ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

50%

24W · 24L

24 wins, 24 losses — a 50% win rate.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

17

25

13 of 48 games had teammate feeders (27%)

18 of 48 games had enemy feeders (37%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

8
3
37
You fed 8 16%
You carried 3 6%
Normal 37 77%

04Champion Curse Map

Which champions are cursed — and which are blessed

Sett champion

Sett

43 games

12%

Lucky

47% WR · 5.8 Impact · 3 Carry · 8 Feeder
Malphite champion

Malphite

4 games

Play 1 more game to unlock

05Role Curse Map

Which roles are cursed — and which are blessed

TOP

48 games

10%

Winner Q

50% WR · 5.8 Impact · 3 Carry · 8 Feeder

So what does it all add up to?

The Verdict

Winner's Queue Index

10%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 10% in Winner Q — dare them to check theirs

Last games

Last updated: 2 hours ago

Recent Form

Blue Team— Your team

Sett champion

SettTOP FRACTUREUR2CRANE

5 / 6 / 8

6.6/10

Impact Breakdown

Combat
3.7
Involvement
4.1
Output
10.0
Economy
9.8
Utility
10.0
Death Penalty -0.9
Total 6.6

Red Team

Blue Team

Red Team— Your team

Sett champion

SettTOP FRACTUREUR2CRANE

8 / 11 / 1

4.9/10

Impact Breakdown

Combat
1.5
Involvement
5.0
Output
10.0
Economy
9.6
Utility
7.8
Death Penalty -1.7
Total 4.9
4h 18min break

Blue Team

Red Team— Your team

Sett champion

SettTOP FRACTUREUR2CRANE

18 / 11 / 17

6.6/10

Impact Breakdown

Combat
5.8
Involvement
7.0
Output
10.0
Economy
10.0
Utility
9.0
Death Penalty -1.7
Total 6.6
Longest game
2 days later

Blue Team

Red Team— Your team

Malphite champion

MalphiteTOP FRACTUREUR2CRANE

5 / 4 / 8

6.9/10

Impact Breakdown

Combat
5.2
Involvement
3.9
Output
9.4
Economy
8.8
Utility
9.6
Death Penalty -0.6
Total 6.9
3h 58min break

Blue Team

Red Team— Your team

Sett champion

SettTOP FRACTUREUR2CRANE

5 / 2 / 0

5.0/10

Impact Breakdown

Combat
3.3
Involvement
4.4
Output
7.0
Economy
8.6
Utility
4.6
Death Penalty -0.3
Total 5.0
Fizz champion

FizzMID Coprophage91

2 / 5 / 2

4.0/10

Impact Breakdown

Combat
1.3
Involvement
3.6
Output
5.3
Economy
9.0
Utility
6.2
Death Penalty -0.8
Total 4.0
1h 46min break

Blue Team

Red Team— Your team

Sett champion

SettTOP FRACTUREUR2CRANE

5 / 8 / 10

6.4/10

Impact Breakdown

Combat
3.3
Involvement
4.9
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.2
Total 6.4
next day

Blue Team— Your team

Sett champion

SettTOP FRACTUREUR2CRANE

12 / 6 / 15

Damage far above team averageInvolved in most team kills
8.1/10

Impact Breakdown

Combat
7.7
Involvement
7.3
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.9
Total 8.1

Red Team

Best KDA
4h 44min break

Blue Team

Red Team— Your team

Sett champion

SettTOP FRACTUREUR2CRANE

11 / 4 / 7

Converted pressure into towers and objectivesDamage far above team average
8.4/10

Impact Breakdown

Combat
7.2
Involvement
7.7
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.6
Total 8.4

Blue Team— Your team

Sett champion

SettTOP FRACTUREUR2CRANE

12 / 8 / 12

7.5/10

Impact Breakdown

Combat
5.3
Involvement
8.9
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.2
Total 7.5

Red Team

next day

Blue Team— Your team

Sett champion

SettTOP FRACTUREUR2CRANE

3 / 5 / 3

5.1/10

Impact Breakdown

Combat
2.0
Involvement
2.2
Output
10.0
Economy
8.7
Utility
6.9
Death Penalty -0.8
Total 5.1

Red Team

Blue Team— Your team

Sett champion

SettTOP FRACTUREUR2CRANE

4 / 8 / 5

4.7/10

Impact Breakdown

Combat
2.0
Involvement
3.9
Output
10.0
Economy
7.8
Utility
6.6
Death Penalty -1.2
Total 4.7

Red Team

2 days later

Blue Team

Red Team— Your team

Sett champion

SettTOP FRACTUREUR2CRANE

2 / 9 / 7

4.6/10

Impact Breakdown

Combat
1.8
Involvement
2.4
Output
10.0
Economy
7.8
Utility
7.8
Death Penalty -1.3
Total 4.6
next day

Blue Team— Your team

Sett champion

SettTOP FRACTUREUR2CRANE

8 / 14 / 7

4.8/10

Impact Breakdown

Combat
2.0
Involvement
4.2
Output
10.0
Economy
9.3
Utility
9.7
Death Penalty -2.1
Total 4.8

Red Team

7h 42min break

Blue Team— Your team

Malphite champion

MalphiteTOP FRACTUREUR2CRANE

7 / 6 / 13

7.2/10

Impact Breakdown

Combat
5.7
Involvement
4.7
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.9
Total 7.2

Red Team

Blue Team

Red Team— Your team

Sett champion

SettTOP FRACTUREUR2CRANE

1 / 9 / 4

Very low KDA with many deaths
3.0/10

Impact Breakdown

Combat
1.0
Involvement
3.9
Output
10.0
Economy
6.7
Utility
2.2
Death Penalty -1.3
Total 3.0
next day

Blue Team— Your team

Sett champion

SettTOP FRACTUREUR2CRANE

10 / 8 / 9

6.5/10

Impact Breakdown

Combat
4.2
Involvement
4.6
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.2
Total 6.5

Red Team

next day

Blue Team— Your team

Sett champion

SettTOP FRACTUREUR2CRANE

8 / 4 / 2

6.8/10

Impact Breakdown

Combat
4.0
Involvement
3.5
Output
9.6
Economy
10.0
Utility
10.0
Death Penalty -0.6
Total 6.8

Red Team

next day

Blue Team

Red Team— Your team

Malphite champion

MalphiteTOP FRACTUREUR2CRANE

4 / 6 / 5

6.1/10

Impact Breakdown

Combat
2.6
Involvement
4.6
Output
10.0
Economy
9.0
Utility
9.4
Death Penalty -0.9
Total 6.1
3h 10min break

Blue Team

Red Team— Your team

Sett champion

SettTOP FRACTUREUR2CRANE

11 / 8 / 9

6.3/10

Impact Breakdown

Combat
4.4
Involvement
5.7
Output
10.0
Economy
10.0
Utility
8.0
Death Penalty -1.2
Total 6.3
next day

Blue Team

Red Team— Your team

Malphite champion

MalphiteTOP FRACTUREUR2CRANE

6 / 4 / 9

7.5/10

Impact Breakdown

Combat
6.0
Involvement
4.5
Output
10.0
Economy
9.6
Utility
10.0
Death Penalty -0.6
Total 7.5

Extended History

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