EliteVulture#None

EUW

21W / 26L

47 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 47 eligible games Patch 16.18–16.20 Full sample Method v1
Matches fetched 50
Eligible for analysis 47

Excluded matches

Remake (under 5 minutes) 3
95% interval for the balance score −23% to +27%
Data last updated 1 hour ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

44%

21W · 26L

21 wins, 26 losses — a 44% win rate. It's been a rough stretch.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

27

31

19 of 47 games had teammate feeders (40%)

18 of 47 games had enemy feeders (38%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

10
36
You fed 10 21%
You carried 1 2%
Normal 36 76%

04Champion Curse Map

Which champions are cursed — and which are blessed

Taric champion

Taric

20 games

10%

Loser Q

40% WR · 5.7 Impact · 5 Feeder
Karma champion

Karma

15 games

7%

Winner Q

47% WR · 6.3 Impact · 1 Carry · 2 Feeder
Shen champion

Shen

6 games

0%

Balanced

50% WR · 6.2 Impact · 1 Feeder
Soraka champion

Soraka

2 games

Play 3 more games to unlock

Swain champion

Swain

2 games

Play 3 more games to unlock

05Role Curse Map

Which roles are cursed — and which are blessed

MID

5 games

20%

Lucky

40% WR · 5.7 Impact · 2 Feeder
SUP

39 games

3%

Loser Q

46% WR · 6.1 Impact · 1 Carry · 7 Feeder
TOP

3 games

Play 2 more games to unlock

So what does it all add up to?

The Verdict

Loser's Queue Index

2%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 2% in Loser Q — dare them to check theirs

Last games

Last updated: 1 hour ago

Recent Form

Blue Team— Your team

Karma champion

KarmaSUP EliteVulture

1 / 5 / 9

5.3/10

Impact Breakdown

Combat
3.3
Involvement
8.9
Output
3.6
Economy
6.6
Utility
6.3
Death Penalty -0.8
Total 5.3

Red Team

3 days later

Blue Team

Red Team— Your team

Karma champion

KarmaSUP EliteVulture

2 / 2 / 18

7.5/10

Impact Breakdown

Combat
10.0
Involvement
8.1
Output
4.9
Economy
8.0
Utility
6.5
Death Penalty -0.3
Total 7.5
next day

Blue Team— Your team

Lulu champion

LuluSUP EliteVulture

1 / 4 / 23

7.7/10

Impact Breakdown

Combat
9.6
Involvement
7.4
Output
3.7
Economy
8.4
Utility
8.6
Death Penalty -0.6
Total 7.7

Red Team

Blue Team

Red Team— Your team

Swain champion

SwainSUP EliteVulture

2 / 11 / 8

High deaths with insufficient visionHigh death rate with low KDA
3.5/10

Impact Breakdown

Combat
1.7
Involvement
2.8
Output
5.2
Economy
7.3
Utility
8.5
Death Penalty -1.7
Total 3.5
next day

Blue Team— Your team

Karma champion

KarmaSUP EliteVulture

1 / 5 / 19

7.2/10

Impact Breakdown

Combat
6.7
Involvement
7.2
Output
4.7
Economy
7.9
Utility
9.7
Death Penalty -0.8
Total 7.2

Red Team

3 days later

Blue Team

Red Team— Your team

Karma champion

KarmaSUP EliteVulture

2 / 6 / 9

5.6/10

Impact Breakdown

Combat
3.1
Involvement
8.6
Output
7.9
Economy
6.8
Utility
7.0
Death Penalty -0.9
Total 5.6

Blue Team— Your team

Swain champion

SwainSUP EliteVulture

1 / 8 / 12

5.7/10

Impact Breakdown

Combat
2.9
Involvement
6.9
Output
10.0
Economy
7.0
Utility
9.1
Death Penalty -1.2
Total 5.7

Red Team

next day

Blue Team

Red Team— Your team

Karma champion

KarmaSUP EliteVulture

0 / 3 / 33

Vision far above team averageKDA far above team average
9.0/10

Impact Breakdown

Combat
10.0
Involvement
10.0
Output
3.8
Economy
8.4
Utility
9.7
Death Penalty -0.5
Total 9.0

Blue Team— Your team

Karma champion

KarmaSUP EliteVulture

0 / 7 / 20

6.5/10

Impact Breakdown

Combat
5.0
Involvement
6.7
Output
4.9
Economy
7.4
Utility
10.0
Death Penalty -1.1
Total 6.5

Red Team

Blue Team— Your team

Taric champion

TaricSUP EliteVulture

1 / 7 / 25

6.5/10

Impact Breakdown

Combat
6.5
Involvement
7.4
Output
2.1
Economy
7.5
Utility
8.9
Death Penalty -1.1
Total 6.5

Red Team

Longest game

Blue Team

Red Team— Your team

Taric champion

TaricSUP EliteVulture

0 / 7 / 7

4.4/10

Impact Breakdown

Combat
1.8
Involvement
7.2
Output
3.0
Economy
6.2
Utility
6.8
Death Penalty -1.1
Total 4.4
10 days later

Blue Team

Red Team— Your team

Shen champion

ShenMID EliteVulture

7 / 2 / 11

8.8/10

Impact Breakdown

Combat
10.0
Involvement
6.3
Output
10.0
Economy
10.0
Utility
8.3
Death Penalty -0.3
Total 8.8
8h 03min break

Blue Team— Your team

Karma champion

KarmaSUP EliteVulture

1 / 1 / 14

8.7/10

Impact Breakdown

Combat
10.0
Involvement
6.9
Output
5.5
Economy
7.9
Utility
10.0
Death Penalty -0.2
Total 8.7

Red Team

Best KDA

Blue Team— Your team

Karma champion

KarmaSUP EliteVulture

1 / 7 / 18

6.7/10

Impact Breakdown

Combat
4.8
Involvement
8.7
Output
2.8
Economy
6.8
Utility
9.7
Death Penalty -1.1
Total 6.7

Red Team

next day

Blue Team

Red Team— Your team

Karma champion

KarmaSUP EliteVulture

0 / 2 / 20

8.7/10

Impact Breakdown

Combat
10.0
Involvement
8.3
Output
5.6
Economy
8.2
Utility
9.2
Death Penalty -0.3
Total 8.7

Blue Team— Your team

Taric champion

TaricSUP EliteVulture

0 / 8 / 10

4.9/10

Impact Breakdown

Combat
2.2
Involvement
6.7
Output
2.1
Economy
6.8
Utility
8.6
Death Penalty -1.2
Total 4.9

Red Team

3 days later

Blue Team— Your team

Taric champion

TaricSUP EliteVulture

1 / 10 / 13

High deaths with insufficient vision
4.0/10

Impact Breakdown

Combat
2.5
Involvement
8.5
Output
3.0
Economy
7.2
Utility
5.6
Death Penalty -1.5
Total 4.0

Red Team

Blue Team

Red Team— Your team

Shen champion

ShenTOP EliteVulture

4 / 5 / 4

5.7/10

Impact Breakdown

Combat
2.7
Involvement
4.6
Output
10.0
Economy
9.2
Utility
6.7
Death Penalty -0.8
Total 5.7
21h 31min break

Blue Team— Your team

Soraka champion

SorakaSUP EliteVulture

0 / 7 / 3

Extremely low KDA
3.8/10

Impact Breakdown

Combat
0.8
Involvement
8.0
Output
3.8
Economy
5.9
Utility
5.4
Death Penalty -1.1
Total 3.8

Red Team

next day

Blue Team

Red Team— Your team

Taric champion

TaricSUP EliteVulture

2 / 4 / 20

8.0/10

Impact Breakdown

Combat
8.8
Involvement
9.2
Output
3.6
Economy
8.2
Utility
8.7
Death Penalty -0.6
Total 8.0

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