太陽神ラー BEIFENG#666

EUW

25W / 23L

48 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 48 eligible games Patch 16.15 Full sample Method v1
Matches fetched 50
Eligible for analysis 48

Excluded matches

Remake (under 5 minutes) 2
95% interval for the balance score −32% to +16%
Data last updated 31 days ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

52%

25W · 23L

25 wins, 23 losses — a 52% win rate.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

21

38

15 of 48 games had teammate feeders (31%)

19 of 48 games had enemy feeders (39%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

5
3
39
You fed 5 10%
You carried 3 6%
You got carried 1 2%
Normal 39 81%

04Champion Curse Map

Which champions are cursed — and which are blessed

Yone champion

Yone

7 games

57%

OMEGA BLESSED

71% WR · 6.8 Impact · 1 Carry · 1 Feeder
Yasuo champion

Yasuo

8 games

25%

Unlucky

25% WR · 5.6 Impact · 3 Feeder
Qiyana champion

Qiyana

28 games

7%

Winner Q

54% WR · 6.5 Impact · 2 Carry

05Role Curse Map

Which roles are cursed — and which are blessed

MID

42 games

7%

Winner Q

52% WR · 6.4 Impact · 3 Carry · 5 Feeder
TOP

5 games

0%

Balanced

40% WR · 6.2 Impact

So what does it all add up to?

The Verdict

Winner's Queue Index

8%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 8% in Winner Q — dare them to check theirs

Last games

Last updated: 31 days ago

Data may be outdated, click Refresh

Recent Form

Blue Team— Your team

Qiyana champion

QiyanaMID 太陽神ラー BEIFENG

16 / 6 / 3

Damage far above team average
7.3/10

Impact Breakdown

Combat
5.4
Involvement
5.8
Output
10.0
Economy
10.0
Utility
9.7
Death Penalty -0.9
Total 7.3

Red Team

Blue Team

Red Team— Your team

Qiyana champion

QiyanaMID 太陽神ラー BEIFENG

23 / 7 / 15

8.6/10

Impact Breakdown

Combat
9.5
Involvement
8.6
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.1
Total 8.6

Blue Team— Your team

Qiyana champion

QiyanaMID 太陽神ラー BEIFENG

6 / 7 / 6

5.3/10

Impact Breakdown

Combat
3.0
Involvement
4.1
Output
9.0
Economy
9.3
Utility
6.9
Death Penalty -1.1
Total 5.3

Red Team

Blue Team

Red Team— Your team

Tahm Kench champion

Tahm KenchSUP 太陽神ラー BEIFENG

2 / 5 / 11

5.7/10

Impact Breakdown

Combat
4.3
Involvement
4.8
Output
8.5
Economy
7.8
Utility
8.4
Death Penalty -0.8
Total 5.7

Blue Team

Red Team— Your team

Talon champion

TalonMID 太陽神ラー BEIFENG

3 / 13 / 9

High death rate with low KDA
3.7/10

Impact Breakdown

Combat
1.7
Involvement
4.6
Output
9.5
Economy
7.7
Utility
5.2
Death Penalty -2.0
Total 3.7

Blue Team— Your team

Yasuo champion

YasuoMID 太陽神ラー BEIFENG

15 / 6 / 4

7.5/10

Impact Breakdown

Combat
5.4
Involvement
6.8
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.9
Total 7.5

Red Team

next day

Blue Team

Red Team— Your team

Yone champion

YoneTOP 太陽神ラー BEIFENG

4 / 5 / 1

6.0/10

Impact Breakdown

Combat
1.7
Involvement
2.2
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.8
Total 6.0

Blue Team— Your team

Yasuo champion

YasuoMID 太陽神ラー BEIFENG

6 / 9 / 1

Very low KDA with many deaths
5.0/10

Impact Breakdown

Combat
1.4
Involvement
3.1
Output
8.8
Economy
10.0
Utility
9.4
Death Penalty -1.3
Total 5.0

Red Team

2h 48min break

Blue Team

Red Team— Your team

Yasuo champion

YasuoMID 太陽神ラー BEIFENG

3 / 6 / 3

5.7/10

Impact Breakdown

Combat
1.7
Involvement
3.2
Output
10.0
Economy
9.9
Utility
8.5
Death Penalty -0.9
Total 5.7
Longest game

Blue Team

Red Team— Your team

Yone champion

YoneMID 太陽神ラー BEIFENG

13 / 10 / 7

6.3/10

Impact Breakdown

Combat
3.6
Involvement
5.8
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.5
Total 6.3
next day

Blue Team

Red Team— Your team

Yone champion

YoneMID 太陽神ラー BEIFENG

22 / 5 / 10

Converted pressure into towers and objectivesSecured a huge share of team kills
9.2/10

Impact Breakdown

Combat
10.0
Involvement
9.9
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.8
Total 9.2

Blue Team— Your team

Qiyana champion

QiyanaMID 太陽神ラー BEIFENG

17 / 3 / 8

Converted pressure into towers and objectivesDamage far above team average
9.2/10

Impact Breakdown

Combat
10.0
Involvement
7.6
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.5
Total 9.2

Red Team

Best KDA

Blue Team

Red Team— Your team

Yasuo champion

YasuoMID 太陽神ラー BEIFENG

2 / 6 / 2

High death rate with low KDA
6.1/10

Impact Breakdown

Combat
1.1
Involvement
7.6
Output
10.0
Economy
9.9
Utility
8.0
Death Penalty -0.9
Total 6.1

Blue Team— Your team

Yasuo champion

YasuoMID 太陽神ラー BEIFENG

0 / 13 / 4

Very low KDA with many deaths
2.4/10

Impact Breakdown

Combat
0.6
Involvement
4.4
Output
7.1
Economy
6.8
Utility
3.7
Death Penalty -2.0
Total 2.4

Red Team

6h 26min break

Blue Team— Your team

Qiyana champion

QiyanaMID 太陽神ラー BEIFENG

15 / 7 / 5

7.1/10

Impact Breakdown

Combat
5.0
Involvement
5.8
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.1
Total 7.1

Red Team

next day

Blue Team

Red Team— Your team

Qiyana champion

QiyanaMID 太陽神ラー BEIFENG

9 / 7 / 6

6.5/10

Impact Breakdown

Combat
3.8
Involvement
4.9
Output
10.0
Economy
10.0
Utility
9.2
Death Penalty -1.1
Total 6.5

Blue Team— Your team

Lissandra champion

LissandraMID 太陽神ラー BEIFENG

6 / 6 / 12

7.5/10

Impact Breakdown

Combat
5.1
Involvement
7.5
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.9
Total 7.5

Red Team

Blue Team

Red Team— Your team

Qiyana champion

QiyanaMID 太陽神ラー BEIFENG

3 / 5 / 5

6.0/10

Impact Breakdown

Combat
2.7
Involvement
3.0
Output
8.8
Economy
9.5
Utility
10.0
Death Penalty -0.8
Total 6.0
1h 58min break

Blue Team

Red Team— Your team

Qiyana champion

QiyanaTOP 太陽神ラー BEIFENG

12 / 10 / 3

5.9/10

Impact Breakdown

Combat
2.7
Involvement
5.6
Output
10.0
Economy
10.0
Utility
9.7
Death Penalty -1.5
Total 5.9

Blue Team— Your team

Qiyana champion

QiyanaMID 太陽神ラー BEIFENG

15 / 6 / 4

7.3/10

Impact Breakdown

Combat
5.4
Involvement
5.5
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.9
Total 7.3

Red Team

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