The Useless One#Supp

EUNE

17W / 30L

47 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 47 eligible games Patch 16.11–16.17 Full sample Method v1
Matches fetched 50
Eligible for analysis 47

Excluded matches

Remake (under 5 minutes) 3
95% interval for the balance score −20% to +29%
Data last updated 1 hour ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

36%

17W · 30L

17 wins, 30 losses — a 36% win rate. It's been a rough stretch.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

33

30

21 of 47 games had teammate feeders (44%)

18 of 47 games had enemy feeders (38%)

Your Team
Enemy Team

Your teammates fed more often than the enemy. The odds were stacked against you.

03The Mirror

Before the verdict, let's see what the mirror says.

5
42
You fed 5 10%
Normal 42 89%

04Champion Curse Map

Which champions are cursed — and which are blessed

Nautilus champion

Nautilus

5 games

40%

Cursed

20% WR · 4.5 Impact · 3 Feeder
Thresh champion

Thresh

8 games

38%

Cursed

50% WR · 6.1 Impact
Lux champion

Lux

5 games

20%

Lucky

60% WR · 6.5 Impact
Morgana champion

Morgana

3 games

Play 2 more games to unlock

Seraphine champion

Seraphine

3 games

Play 2 more games to unlock

05Role Curse Map

Which roles are cursed — and which are blessed

SUP

42 games

5%

Loser Q

38% WR · 5.8 Impact · 5 Feeder
JG

3 games

Play 2 more games to unlock

MID

2 games

Play 3 more games to unlock

So what does it all add up to?

The Verdict

Loser's Queue Index

4%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 4% in Loser Q — dare them to check theirs

Last games

Last updated: 1 hour ago

Recent Form

Blue Team— Your team

Thresh champion

ThreshSUP The Useless One

3 / 8 / 10

3.3/10

Impact Breakdown

Combat
2.9
Involvement
6.4
Output
4.5
Economy
7.3
Utility
4.0
Death Penalty -1.2
Total 3.3

Red Team

Blue Team

Red Team— Your team

Thresh champion

ThreshSUP The Useless One

0 / 7 / 12

4.4/10

Impact Breakdown

Combat
3.0
Involvement
7.3
Output
3.5
Economy
6.6
Utility
5.9
Death Penalty -1.1
Total 4.4
next day

Blue Team

Red Team— Your team

Pyke champion

PykeSUP The Useless One

4 / 14 / 18

High deaths with insufficient vision
2.7/10

Impact Breakdown

Combat
2.9
Involvement
4.3
Output
5.6
Economy
7.4
Utility
6.0
Death Penalty -2.1
Total 2.7
Longest game
next day

Blue Team— Your team

Milio champion

MilioSUP The Useless One

3 / 3 / 15

7.0/10

Impact Breakdown

Combat
9.0
Involvement
7.1
Output
5.4
Economy
7.5
Utility
6.9
Death Penalty -0.5
Total 7.0

Red Team

Blue Team

Red Team— Your team

Seraphine champion

SeraphineSUP The Useless One

4 / 11 / 22

4.4/10

Impact Breakdown

Combat
4.3
Involvement
5.6
Output
10.0
Economy
8.2
Utility
6.6
Death Penalty -1.7
Total 4.4
11 days later

Blue Team— Your team

Rell champion

RellSUP The Useless One

1 / 11 / 8

High deaths with insufficient visionHigh death rate with low KDA
2.9/10

Impact Breakdown

Combat
1.5
Involvement
3.9
Output
4.4
Economy
6.0
Utility
6.8
Death Penalty -1.7
Total 2.9

Red Team

next day

Blue Team— Your team

Rell champion

RellSUP The Useless One

1 / 8 / 27

6.0/10

Impact Breakdown

Combat
6.2
Involvement
7.3
Output
5.4
Economy
7.3
Utility
7.8
Death Penalty -1.2
Total 6.0

Red Team

5 days later

Blue Team

Red Team— Your team

Lux champion

LuxSUP The Useless One

7 / 7 / 19

7.1/10

Impact Breakdown

Combat
6.5
Involvement
6.8
Output
10.0
Economy
9.1
Utility
9.6
Death Penalty -1.1
Total 7.1

Blue Team— Your team

Neeko champion

NeekoSUP The Useless One

7 / 5 / 18

7.8/10

Impact Breakdown

Combat
8.3
Involvement
5.8
Output
9.4
Economy
10.0
Utility
10.0
Death Penalty -0.8
Total 7.8

Red Team

Blue Team— Your team

Thresh champion

ThreshSUP The Useless One

0 / 4 / 5

5.4/10

Impact Breakdown

Combat
2.0
Involvement
8.3
Output
2.2
Economy
5.9
Utility
7.4
Death Penalty -0.6
Total 5.4

Red Team

11 days later

Blue Team

Red Team— Your team

Morgana champion

MorganaSUP The Useless One

2 / 9 / 17

5.8/10

Impact Breakdown

Combat
3.8
Involvement
6.7
Output
9.7
Economy
7.1
Utility
9.3
Death Penalty -1.3
Total 5.8

Blue Team

Red Team— Your team

Pyke champion

PykeSUP The Useless One

3 / 1 / 3

5.7/10

Impact Breakdown

Combat
6.0
Involvement
5.0
Output
4.3
Economy
7.9
Utility
6.3
Death Penalty -0.2
Total 5.7
next day

Blue Team

Red Team— Your team

Mel champion

MelSUP The Useless One

3 / 10 / 17

4.9/10

Impact Breakdown

Combat
3.6
Involvement
5.2
Output
7.8
Economy
8.0
Utility
8.5
Death Penalty -1.5
Total 4.9
7 days later

Blue Team— Your team

Seraphine champion

SeraphineSUP The Useless One

4 / 3 / 16

7.9/10

Impact Breakdown

Combat
10.0
Involvement
7.8
Output
10.0
Economy
8.6
Utility
7.4
Death Penalty -0.5
Total 7.9

Red Team

4h 05min break

Blue Team— Your team

Taric champion

TaricSUP The Useless One

1 / 5 / 21

7.7/10

Impact Breakdown

Combat
7.3
Involvement
8.1
Output
7.0
Economy
7.9
Utility
9.5
Death Penalty -0.8
Total 7.7

Red Team

Blue Team— Your team

Elise champion

EliseJG The Useless One

3 / 8 / 7

4.9/10

Impact Breakdown

Combat
2.2
Involvement
3.9
Output
9.6
Economy
8.8
Utility
8.1
Death Penalty -1.2
Total 4.9

Red Team

Blue Team— Your team

Thresh champion

ThreshSUP The Useless One

6 / 2 / 20

9.0/10

Impact Breakdown

Combat
10.0
Involvement
7.9
Output
7.6
Economy
8.8
Utility
10.0
Death Penalty -0.3
Total 9.0

Red Team

Best KDA

Blue Team

Red Team— Your team

Lux champion

LuxSUP The Useless One

1 / 4 / 2

5.5/10

Impact Breakdown

Combat
1.2
Involvement
10.0
Output
6.5
Economy
6.2
Utility
6.5
Death Penalty -0.6
Total 5.5
2 days later

Blue Team

Red Team— Your team

Xerath champion

XerathSUP The Useless One

13 / 6 / 17

Damage far above team averageKDA far above team average
7.5/10

Impact Breakdown

Combat
8.6
Involvement
8.5
Output
10.0
Economy
9.6
Utility
8.0
Death Penalty -0.9
Total 7.5
4 days later

Blue Team— Your team

Milio champion

MilioSUP The Useless One

1 / 5 / 11

6.0/10

Impact Breakdown

Combat
4.0
Involvement
8.9
Output
4.2
Economy
7.1
Utility
7.4
Death Penalty -0.8
Total 6.0

Red Team

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