grataum#150

BR

19W / 30L · 🔥 3 Win Streak

49 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 49 eligible games Patch 16.12–16.19 Full sample Method v1
Matches fetched 50
Eligible for analysis 49

Excluded matches

Remake (under 5 minutes) 1
95% interval for the balance score −8% to +33%
Data last updated 74 days ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

38%

19W · 30L

19 wins, 30 losses — a 38% win rate. It's been a rough stretch.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

21

22

17 of 49 games had teammate feeders (34%)

11 of 49 games had enemy feeders (22%)

Your Team
Enemy Team

The enemy team had more feeders. Matchmaking was in your favor.

03The Mirror

Before the verdict, let's see what the mirror says.

4
43
You fed 4 8%
You got carried 2 4%
Normal 43 87%

04Champion Curse Map

Which champions are cursed — and which are blessed

Sejuani champion

Sejuani

12 games

50%

MEGA CURSED

33% WR · 6.3 Impact
Locke champion

Locke

6 games

33%

Cursed

17% WR · 5.5 Impact · 1 Feeder
Pantheon champion

Pantheon

11 games

9%

Loser Q

36% WR · 6.3 Impact · 1 Feeder
Malphite champion

Malphite

10 games

0%

Balanced

50% WR · 5.8 Impact · 1 Feeder
Heimerdinger champion

Heimerdinger

4 games

Play 1 more game to unlock

05Role Curse Map

Which roles are cursed — and which are blessed

SUP

6 games

33%

Cursed

33% WR · 4.9 Impact
MID

29 games

21%

Unlucky

31% WR · 5.9 Impact · 3 Feeder
ADC

8 games

0%

Balanced

38% WR · 7.0 Impact · 1 Feeder

So what does it all add up to?

The Verdict

Loser's Queue Index

12%

Your teammates fed more than average. Bad luck streak.

Share Your Verdict

Only 10% of players are this unlucky.

Compare with your duo

You're 12% unlucky — dare them to check theirs

Last games

Last updated: 74 days ago

Data may be outdated, click Refresh

🔥 3 Win Streak

Recent Form

Blue Team— Your team

Heimerdinger champion

HeimerdingerTOP grataum

2 / 4 / 2

6.0/10

Impact Breakdown

Combat
1.6
Involvement
1.8
Output
9.9
Economy
9.7
Utility
10.0
Death Penalty -0.6
Total 6.0

Red Team

Blue Team— Your team

Heimerdinger champion

HeimerdingerTOP grataum

8 / 4 / 13

8.3/10

Impact Breakdown

Combat
8.4
Involvement
5.1
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.6
Total 8.3

Red Team

Best KDA
5 days later

Blue Team— Your team

Heimerdinger champion

HeimerdingerTOP grataum

4 / 4 / 6

7.0/10

Impact Breakdown

Combat
4.0
Involvement
3.8
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.6
Total 7.0

Red Team

4 days later

Blue Team

Red Team— Your team

Sejuani champion

SejuaniMID grataum

7 / 5 / 3

Secured a huge share of team killsDamage far above team average
6.9/10

Impact Breakdown

Combat
3.3
Involvement
8.9
Output
10.0
Economy
10.0
Utility
7.3
Death Penalty -0.8
Total 6.9
10 days later

Blue Team— Your team

Sejuani champion

SejuaniMID grataum

5 / 6 / 6

6.6/10

Impact Breakdown

Combat
3.1
Involvement
5.9
Output
10.0
Economy
10.0
Utility
9.0
Death Penalty -0.9
Total 6.6

Red Team

6 days later

Blue Team

Red Team— Your team

Pantheon champion

PantheonADC grataum

7 / 5 / 4

6.8/10

Impact Breakdown

Combat
3.7
Involvement
4.4
Output
9.7
Economy
10.0
Utility
10.0
Death Penalty -0.8
Total 6.8
59 days later

Blue Team

Red Team— Your team

Locke champion

LockeMID grataum

11 / 4 / 3

6.8/10

Impact Breakdown

Combat
5.6
Involvement
5.5
Output
10.0
Economy
10.0
Utility
5.9
Death Penalty -0.6
Total 6.8

Blue Team

Red Team— Your team

Skarner champion

SkarnerMID grataum

1 / 5 / 3

4.8/10

Impact Breakdown

Combat
1.3
Involvement
1.7
Output
9.8
Economy
7.9
Utility
6.8
Death Penalty -0.8
Total 4.8
5 days later

Blue Team

Red Team— Your team

Pantheon champion

PantheonSUP grataum

9 / 16 / 10

4.1/10

Impact Breakdown

Combat
2.2
Involvement
4.4
Output
10.0
Economy
8.5
Utility
9.8
Death Penalty -2.4
Total 4.1

Blue Team— Your team

Malphite champion

MalphiteSUP grataum

3 / 7 / 10

5.2/10

Impact Breakdown

Combat
3.3
Involvement
7.5
Output
6.2
Economy
7.6
Utility
7.2
Death Penalty -1.1
Total 5.2

Red Team

Blue Team

Red Team— Your team

Pantheon champion

PantheonSUP grataum

6 / 6 / 5

5.4/10

Impact Breakdown

Combat
3.1
Involvement
6.1
Output
7.5
Economy
9.4
Utility
7.9
Death Penalty -0.9
Total 5.4
next day

Blue Team— Your team

Locke champion

LockeMID grataum

8 / 4 / 0

6.6/10

Impact Breakdown

Combat
3.2
Involvement
7.6
Output
10.0
Economy
10.0
Utility
6.1
Death Penalty -0.6
Total 6.6

Red Team

Blue Team

Red Team— Your team

Locke champion

LockeMID grataum

8 / 5 / 4

6.7/10

Impact Breakdown

Combat
4.0
Involvement
6.7
Output
9.3
Economy
10.0
Utility
8.2
Death Penalty -0.8
Total 6.7

Blue Team

Red Team— Your team

Locke champion

LockeMID grataum

1 / 6 / 0

High death rate with low KDA
1.5/10

Impact Breakdown

Combat
0.3
Involvement
1.2
Output
3.9
Economy
7.1
Utility
0.6
Death Penalty -0.9
Total 1.5

Blue Team— Your team

Sejuani champion

SejuaniMID grataum

2 / 4 / 10

6.9/10

Impact Breakdown

Combat
4.8
Involvement
3.7
Output
9.7
Economy
9.7
Utility
9.2
Death Penalty -0.6
Total 6.9

Red Team

Blue Team— Your team

Locke champion

LockeMID grataum

9 / 6 / 4

6.8/10

Impact Breakdown

Combat
3.7
Involvement
6.2
Output
10.0
Economy
10.0
Utility
9.0
Death Penalty -0.9
Total 6.8

Red Team

4 days later

Blue Team— Your team

Pantheon champion

PantheonADC grataum

6 / 10 / 4

Low KDA and minimal damage
4.3/10

Impact Breakdown

Combat
1.8
Involvement
5.1
Output
8.2
Economy
9.2
Utility
5.0
Death Penalty -1.5
Total 4.3

Red Team

Blue Team— Your team

Sejuani champion

SejuaniMID grataum

1 / 2 / 2

4.7/10

Impact Breakdown

Combat
2.0
Involvement
2.5
Output
4.0
Economy
9.8
Utility
8.4
Death Penalty -0.3
Total 4.7

Red Team

Blue Team

Red Team— Your team

Sejuani champion

SejuaniMID grataum

1 / 2 / 0

4.9/10

Impact Breakdown

Combat
0.7
Involvement
1.5
Output
8.8
Economy
8.6
Utility
6.7
Death Penalty -0.3
Total 4.9
next day

Blue Team— Your team

Sejuani champion

SejuaniMID grataum

6 / 4 / 5

6.8/10

Impact Breakdown

Combat
4.4
Involvement
4.0
Output
9.5
Economy
9.6
Utility
9.5
Death Penalty -0.6
Total 6.8

Red Team

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