Dauntless#Lemon

BR

24W / 24L

48 Ranked Solo/Duo games analyzed

Ranked Solo/Duo 48 eligible games Patch 16.15 Full sample Method v1
Matches fetched 50
Eligible for analysis 48

Excluded matches

Remake (under 5 minutes) 2
95% interval for the balance score −18% to +26%
Data last updated 25 days ago

This interval describes variation in the analyzed matches only. It cannot reveal or test Riot's hidden matchmaking logic.

Read the methodology

01The Record

50%

24W · 24L

24 wins, 24 losses — a 50% win rate.

02Teammates vs Enemies

Teammate Feeders

Enemy Feeders

26

19

18 of 48 games had teammate feeders (37%)

14 of 48 games had enemy feeders (29%)

Your Team
Enemy Team

Your teammates fed more often than the enemy. The odds were stacked against you.

03The Mirror

Before the verdict, let's see what the mirror says.

5
8
3
32
You fed 5 10%
You carried 8 16%
You got carried 3 6%
Normal 32 66%

04Champion Curse Map

Which champions are cursed — and which are blessed

Malphite champion

Malphite

5 games

40%

Blessed

80% WR · 7.4 Impact · 1 Carry · 1 Feeder
Volibear champion

Volibear

34 games

9%

Loser Q

53% WR · 6.7 Impact · 7 Carry · 3 Feeder

05Role Curse Map

Which roles are cursed — and which are blessed

TOP

13 games

31%

Cursed

23% WR · 5.6 Impact · 5 Feeder
JG

31 games

10%

Winner Q

61% WR · 7.1 Impact · 8 Carry
MID

3 games

Play 2 more games to unlock

So what does it all add up to?

The Verdict

Loser's Queue Index

4%

This is within normal range. Variance is expected.

Share Your Verdict

Your matchmaking is normal — but not everyone is this lucky.

Compare with your duo

You're 4% in Loser Q — dare them to check theirs

Last games

Last updated: 25 days ago

Data may be outdated, click Refresh

Recent Form

Blue Team— Your team

Volibear champion

VolibearTOP Dauntless

12 / 8 / 9

Dealt a huge share of the team's damageSet up the team's winning fights
7.2/10

Impact Breakdown

Combat
4.7
Involvement
8.5
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.2
Total 7.2

Red Team

Blue Team

Red Team— Your team

Volibear champion

VolibearTOP Dauntless

4 / 15 / 15

5.1/10

Impact Breakdown

Combat
2.4
Involvement
5.2
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -2.3
Total 5.1
Longest game
next day

Blue Team

Red Team— Your team

Olaf champion

OlafTOP Dauntless

4 / 6 / 2

5.3/10

Impact Breakdown

Combat
1.7
Involvement
3.2
Output
9.8
Economy
9.9
Utility
7.2
Death Penalty -0.9
Total 5.3

Blue Team— Your team

Volibear champion

VolibearTOP Dauntless

2 / 10 / 4

Very low KDA with many deaths
4.6/10

Impact Breakdown

Combat
1.1
Involvement
5.7
Output
10.0
Economy
8.6
Utility
6.5
Death Penalty -1.5
Total 4.6

Red Team

next day

Blue Team— Your team

Gragas champion

GragasTOP Dauntless

7 / 7 / 12

7.0/10

Impact Breakdown

Combat
4.8
Involvement
6.0
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.1
Total 7.0

Red Team

Blue Team

Red Team— Your team

Maokai champion

MaokaiSUP Dauntless

6 / 13 / 24

5.1/10

Impact Breakdown

Combat
4.3
Involvement
7.5
Output
10.0
Economy
8.8
Utility
7.9
Death Penalty -2.0
Total 5.1
2 days later

Blue Team

Red Team— Your team

Volibear champion

VolibearJG Dauntless

4 / 7 / 8

4.9/10

Impact Breakdown

Combat
3.0
Involvement
4.7
Output
10.0
Economy
10.0
Utility
6.0
Death Penalty -1.1
Total 4.9
next day

Blue Team— Your team

Volibear champion

VolibearJG Dauntless

5 / 6 / 10

6.8/10

Impact Breakdown

Combat
4.3
Involvement
5.9
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.9
Total 6.8

Red Team

2 days later

Blue Team— Your team

Sejuani champion

SejuaniJG Dauntless

10 / 11 / 23

6.4/10

Impact Breakdown

Combat
5.5
Involvement
6.9
Output
10.0
Economy
10.0
Utility
9.2
Death Penalty -1.7
Total 6.4

Red Team

Blue Team

Red Team— Your team

Volibear champion

VolibearTOP Dauntless

2 / 5 / 3

6.0/10

Impact Breakdown

Combat
1.7
Involvement
2.4
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -0.8
Total 6.0

Blue Team— Your team

Volibear champion

VolibearTOP Dauntless

6 / 9 / 1

Very low KDA with many deaths
5.5/10

Impact Breakdown

Combat
1.4
Involvement
3.5
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.3
Total 5.5

Red Team

Blue Team

Red Team— Your team

Malphite champion

MalphiteTOP Dauntless

3 / 8 / 4

High death rate with low KDA
5.0/10

Impact Breakdown

Combat
1.6
Involvement
4.9
Output
10.0
Economy
9.0
Utility
6.7
Death Penalty -1.2
Total 5.0

Blue Team— Your team

Volibear champion

VolibearJG Dauntless

1 / 2 / 16

8.6/10

Impact Breakdown

Combat
10.0
Involvement
5.2
Output
9.3
Economy
10.0
Utility
10.0
Death Penalty -0.3
Total 8.6

Red Team

Blue Team— Your team

Volibear champion

VolibearJG Dauntless

4 / 5 / 4

5.8/10

Impact Breakdown

Combat
2.7
Involvement
8.2
Output
10.0
Economy
10.0
Utility
5.7
Death Penalty -0.8
Total 5.8

Red Team

Blue Team

Red Team— Your team

Mordekaiser champion

MordekaiserTOP Dauntless

13 / 7 / 6

Damage far above team averageInvolved in most team kills
7.3/10

Impact Breakdown

Combat
4.8
Involvement
7.7
Output
10.0
Economy
10.0
Utility
10.0
Death Penalty -1.1
Total 7.3

Blue Team

Red Team— Your team

Volibear champion

VolibearTOP Dauntless

7 / 6 / 4

6.0/10

Impact Breakdown

Combat
3.1
Involvement
6.4
Output
10.0
Economy
10.0
Utility
6.6
Death Penalty -0.9
Total 6.0

Blue Team— Your team

Volibear champion

VolibearTOP Dauntless

1 / 7 / 1

Extremely low KDA
3.7/10

Impact Breakdown

Combat
0.5
Involvement
1.2
Output
7.9
Economy
8.6
Utility
6.1
Death Penalty -1.1
Total 3.7

Red Team

Blue Team

Red Team— Your team

Volibear champion

VolibearJG Dauntless

4 / 7 / 2

5.3/10

Impact Breakdown

Combat
1.5
Involvement
8.9
Output
7.4
Economy
9.4
Utility
7.0
Death Penalty -1.1
Total 5.3

Blue Team

Red Team— Your team

Volibear champion

VolibearJG Dauntless

10 / 5 / 7

Set up the team's winning fightsKDA far above team average
6.6/10

Impact Breakdown

Combat
5.7
Involvement
8.7
Output
10.0
Economy
10.0
Utility
5.5
Death Penalty -0.8
Total 6.6
13h 40min break

Blue Team

Red Team— Your team

Malphite champion

MalphiteJG Dauntless

5 / 1 / 12

8.7/10

Impact Breakdown

Combat
10.0
Involvement
6.5
Output
8.6
Economy
10.0
Utility
9.1
Death Penalty -0.2
Total 8.7
Best KDA

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